GFX is the graphics and compute block on the GPU.
v1: add initial gfx v10 implementation (Ray)
v2: convert to new get_vm_pde function in emit_vm_flush (Hawking)
v3: switch to new emit ib interfaces (Hawking)
v4: squash in updates (Alex)
v5: remove unused variables (Alex)
v6: v6: some golden regs moved to vbios (Alex)
v7: squash in some cleanups (Alex)
v8: squash in golden settings update (Alex)
v9: squash in whitespace fixes (Ernst Sjöstrand, Alex)
v10: squash in GDS backup size fix and GDS/GWS/OA removal rebase fixes (Hawking)
Signed-off-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Hawking Zhang <Hawking.Zhang@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
MES takes over the scheduling capability of GFX and SDMA,
add MES as a standalone ip.
v2: squash in updates (Alex)
Acked-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Jack Xiao <Jack.Xiao@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
amdgpu_mes, which is a driver scope parameter, is used
to whether enable mes or not.
MES (Micro Engine Scheduler) is the new on chip hw scheduling
microcontroller. It can be used to handle queue scheduling and
preemption and priorities.
Acked-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Jack Xiao <Jack.Xiao@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
SDMA (System DMA) is a general purpose DMA engine usable
by UMDs for transfers or the kernel for paging or GPUVM
updates.
v1: support basic funcitonalites includes rb, ib, vm,
copy buffer and trap irq
v2: convert to use new get_vm_pde in emit_vm_flush
v3: retire amdgpu_ttm_set_active_vram_size from sdma v5
v4: retire the redundant hdp_invalidate implementation
v5: squash in updates
v6: some golden regs moved to vbios
Signed-off-by: Hawking Zhang <Hawking.Zhang@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Navi10 have a bug in the SDMA which can theoretically cause memory
corruption with concurrent VMID flushes
v2: explicitely check Navi10
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
for each ip, check whether it is needed by amdgpu driver,
if yes, record its base addresses
v2: change some DRM_INFO to DRM_DEBUG
v3: remove unused variable (Alex)
Signed-off-by: Xiaojie Yuan <xiaojie.yuan@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
psp will write a header to vram, but the value exposed in
RCC_CONFIG_MEMSIZE does not include the memory that this header is
written to. Therefore, the interpretation of the table does not need to
take the psp header into account.
Signed-off-by: Xiaojie Yuan <xiaojie.yuan@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The IP discovery table lists is populated by the psp at power on
and includes all of the hw details on the board:
- List of IPs and MMIO offsets
- IP harvest details
- IP configuration details
v2: prefix struct and function names with 'amdgpu'
v3: read table binary from vram using mmMM_INDEX and mmMM_DATA
update TABLE_BINARY_MAX_SIZE to 64kb (1 TMR)
add 'instance_number' field per ip info
consider endianness and replace uint8/16/32_t with u8/16/32
initialize register base addresses
initialize adev->gfx.config and adev->gfx.cu_info to replace gpu info fw
get major and minor version using a single api
don't expose internal data structures in amdgpu_discovery.h
v4: RCC_CONFIG_MEMSIZE is in MB units
hold mmio_idx_lock while reading ip discovery binary
v5: pick out discovery.h as a cross-OS header
do structure pointer cast directly
consider endianness while using the member of structure
convert base addresses to dword
at boot up, PSP BL copies ip discovery binary from VBIOS(SPIROM) image to the
top of the frame buffer (just below the reserved regions for PSP & SMU).
ip discovery data table includes the collection of each ip's identification
number, base addresses, version number, and harvest setting placeholder.
gc data table includes gfx info structure.
Signed-off-by: Xiaojie Yuan <xiaojie.yuan@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
In mcbp unit test, the test should detect the preempted job which may
be a partial execution ib and mark it as preempted; so that the gfx
block can correctly generate PM4 frame.
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Jack Xiao <Jack.Xiao@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The MCBP unit test is used to test the functionality of MCBP.
It emualtes to send preemption request and resubmit the unfinished
jobs.
v2: squash in fixes (Alex)
v3: squash in memory leak fix (Jack)
Acked-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Jack Xiao <Jack.Xiao@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add ib preemption status in amdgpu_job, so that ring level function
can detect preemption and program for resuming it.
v2: squash in fix to restore job->preamble_status back to status value (Jack)
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Jack Xiao <Jack.Xiao@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
It looks like this was done purely to get a consistent place to look
up the reservation object pointer. With the drm_prime.c helper code
now also setting gem_object->resv for imported objects we can just use
that pointer directly, instead of first ensuring a dma-buf exists.
v2: Note that I screwed up the patch ordering, hence why this needed
a Fixes: tag - CI spotted the broken intermediate state.
Fixes: 5eab998741 ("drm/vgem: Drop drm_gem_prime_export")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190614203615.12639-49-daniel.vetter@ffwll.ch
Remove the accumulated optimisations that we have for i915_vma_retire
and reduce it to the bare essential of tracking the active object
reference. This allows us to only use atomic operations, and so will be
able to avoid the struct_mutex requirement.
The principal loss here is the shrinker MRU bumping, so now if we have
to shrink, we will do so in much more random order and more likely to
try and shrink recently used objects. That is a nuisance, but shrinking
active objects is a second step we try to avoid and will always be a
system-wide performance issue.
The other loss is here is in the automatic pruning of the
reservation_object when idling. This is not as large an issue as upon
reservation_object introduction as now adding new fences into the object
replaces already signaled fences, keeping the array compact. But we do
lose the auto-expiration of stale fences and unused arrays. That may be
a noticeable problem for which we need to re-implement autopruning.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Matthew Auld <matthew.auld@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190621183801.23252-3-chris@chris-wilson.co.uk
i915_gem_wait_for_idle() and i915_retire_requests() introduce a
dependency on the timeline->mutex. This is problematic as we want to
later perform allocations underneath i915_active.mutex, forming a link
between the shrinker, the timeline and active mutexes. Nip this cycle in
the bud by removing the acquisition of the timeline mutex (i.e.
retiring) from inside the shrinker.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Matthew Auld <matthew.auld@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190621183801.23252-1-chris@chris-wilson.co.uk