drm/amd/display: fix bug of accessing invalid memory
[Why] A loop inside of build_evenly_distributed_points function that traverse through the array of points become an infinite loop when m_GammaUpdates does not get assigned to any value. [How] In DMColor, clear m_gammaIsValid bit just before writting all Zeromem for m_GammaUpdates, to prevent calling build_evenly_distributed_points before m_GammaUpdates gets assigned to some value. Signed-off-by: Su Sung Chung <Su.Chung@amd.com> Reviewed-by: Aric Cyr <Aric.Cyr@amd.com> Acked-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Alex Deucher

parent
4692403047
commit
43c3ff27a4
@@ -1069,10 +1069,14 @@ static void build_evenly_distributed_points(
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struct dividers dividers)
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{
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struct gamma_pixel *p = points;
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struct gamma_pixel *p_last = p + numberof_points - 1;
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struct gamma_pixel *p_last;
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uint32_t i = 0;
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// This function should not gets called with 0 as a parameter
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ASSERT(numberof_points > 0);
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p_last = p + numberof_points - 1;
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do {
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struct fixed31_32 value = dc_fixpt_from_fraction(i,
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numberof_points - 1);
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@@ -1083,7 +1087,7 @@ static void build_evenly_distributed_points(
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++p;
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++i;
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} while (i != numberof_points);
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} while (i < numberof_points);
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p->r = dc_fixpt_div(p_last->r, dividers.divider1);
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p->g = dc_fixpt_div(p_last->g, dividers.divider1);
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