Files
android_kernel_xiaomi_sm8450/drivers/gpu/drm
Linus Torvalds ed2d265d12 Merge tag 'bug-for-3.4' of git://git.kernel.org/pub/scm/linux/kernel/git/paulg/linux
Pull <linux/bug.h> cleanup from Paul Gortmaker:
 "The changes shown here are to unify linux's BUG support under the one
  <linux/bug.h> file.  Due to historical reasons, we have some BUG code
  in bug.h and some in kernel.h -- i.e.  the support for BUILD_BUG in
  linux/kernel.h predates the addition of linux/bug.h, but old code in
  kernel.h wasn't moved to bug.h at that time.  As a band-aid, kernel.h
  was including <asm/bug.h> to pseudo link them.

  This has caused confusion[1] and general yuck/WTF[2] reactions.  Here
  is an example that violates the principle of least surprise:

      CC      lib/string.o
      lib/string.c: In function 'strlcat':
      lib/string.c:225:2: error: implicit declaration of function 'BUILD_BUG_ON'
      make[2]: *** [lib/string.o] Error 1
      $
      $ grep linux/bug.h lib/string.c
      #include <linux/bug.h>
      $

  We've included <linux/bug.h> for the BUG infrastructure and yet we
  still get a compile fail! [We've not kernel.h for BUILD_BUG_ON.] Ugh -
  very confusing for someone who is new to kernel development.

  With the above in mind, the goals of this changeset are:

  1) find and fix any include/*.h files that were relying on the
     implicit presence of BUG code.
  2) find and fix any C files that were consuming kernel.h and hence
     relying on implicitly getting some/all BUG code.
  3) Move the BUG related code living in kernel.h to <linux/bug.h>
  4) remove the asm/bug.h from kernel.h to finally break the chain.

  During development, the order was more like 3-4, build-test, 1-2.  But
  to ensure that git history for bisect doesn't get needless build
  failures introduced, the commits have been reorderd to fix the problem
  areas in advance.

	[1]  https://lkml.org/lkml/2012/1/3/90
	[2]  https://lkml.org/lkml/2012/1/17/414"

Fix up conflicts (new radeon file, reiserfs header cleanups) as per Paul
and linux-next.

* tag 'bug-for-3.4' of git://git.kernel.org/pub/scm/linux/kernel/git/paulg/linux:
  kernel.h: doesn't explicitly use bug.h, so don't include it.
  bug: consolidate BUILD_BUG_ON with other bug code
  BUG: headers with BUG/BUG_ON etc. need linux/bug.h
  bug.h: add include of it to various implicit C users
  lib: fix implicit users of kernel.h for TAINT_WARN
  spinlock: macroize assert_spin_locked to avoid bug.h dependency
  x86: relocate get/set debugreg fcns to include/asm/debugreg.
2012-03-24 10:08:39 -07:00
..
2012-03-05 11:19:08 +00:00
2012-02-29 10:18:29 +00:00
2012-02-29 10:18:29 +00:00
2012-03-15 09:52:51 +00:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html