Files
android_kernel_xiaomi_sm8450/drivers/gpu/drm
Chris Wilson 29c5a58728 drm/i915: Fix tiling corruption from pipelined fencing
... even though it was disabled. A mistake in the handling of fence reuse
caused us to skip the vital delay of waiting for the object to finish
rendering before changing the register. This resulted in us changing the
fence register whilst the bo was active and so causing the blits to
complete using the wrong stride or even the wrong tiling. (Visually the
effect is that small blocks of the screen look like they have been
interlaced). The fix is to wait for the GPU to finish using the memory
region pointed to by the fence before changing it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34584
Cc: Andy Whitcroft <apw@canonical.com>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
[Note for 2.6.38-stable, we need to reintroduce the interruptible passing]
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Tested-by: Dave Airlie <airlied@linux.ie>
2011-03-23 09:12:24 +00:00
..
2010-05-18 15:57:05 +10:00
2010-09-24 10:10:23 +10:00
2010-08-30 09:38:25 +10:00
2010-05-18 15:57:05 +10:00
2011-03-21 09:25:54 +10:00
2010-08-30 09:44:40 +10:00
2010-08-30 09:37:43 +10:00
2011-02-07 13:09:42 +10:00
2011-02-07 13:09:42 +10:00
2011-02-07 12:15:04 +10:00
2011-02-07 13:09:42 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html