Files
android_kernel_xiaomi_sm8450/drivers/gpu/drm
Chris Wilson 1dfd9754cd Revert "drm/i915: Unreference object not handle on creation"
This reverts commit 86f100b136.

The kref API requires the handlecount to be initialised to one on object
creation (so that kref_get() doesn't complain upon first use) so the
dalliance in the drivers is required in order to sink the initial
floating reference.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: stable@kernel.org
2010-09-06 23:09:49 +01:00
..
2010-08-04 09:46:06 +10:00
2010-05-18 15:57:05 +10:00
2010-08-10 10:47:00 +10:00
2010-05-18 15:57:05 +10:00
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2010-08-04 09:46:06 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html