There are a set of values in the drm_display_info structure for each
connector which hold information derived from EDID. These are computed
in drm_add_display_info. Before this patch, that was only called in
drm_add_edid_modes. This meant that they were only set when EDID was
present and never reset when EDID was not, as happened when the
display was disconnected.
One of these fields, non_desktop, is used from
drm_mode_connector_update_edid_property, the function responsible for
assigning the new edid value to the application-visible property.
Various drivers call these two functions (drm_add_edid_modes and
drm_mode_connector_update_edid_property) in different orders. This
means that even when EDID is present, the drm_display_info fields may
not have been computed at the time that
drm_mode_connector_update_edid_property used the non_desktop value to
set the non_desktop property.
I've added a public function (drm_reset_display_info) that resets the
drm_display_info field values to default values and then made the
drm_add_display_info function public. These two functions are now
called directly from drm_mode_connector_update_edid_property so that
the drm_display_info fields are always computed from the current EDID
information before being used in that function.
This means that the drm_display_info values are often computed twice,
once when the EDID property it set and a second time when EDID is used
to compute modes for the device. The alternative would be to uniformly
ensure that the values were computed once before being used, which
would require that all drivers reliably invoke the two paths in the
same order. The computation is inexpensive enough that it seems more
maintainable in the long term to simply compute them in both paths.
The API to drm_add_display_info has been changed so that it no longer
takes the set of edid-based quirks as a parameter. Rather, it now
computes those quirks itself and returns them for further use by
drm_add_edid_modes.
This patch also includes a number of 'const' additions caused by
drm_mode_connector_update_edid_property taking a 'const struct edid *'
parameter and wanting to pass that along to drm_add_display_info.
v2: after review by Daniel Vetter <daniel.vetter@ffwll.ch>
Removed EXPORT_SYMBOL_GPL for drm_reset_display_info and
drm_add_display_info.
Added FIXME in drm_mode_connector_update_edid_property about
potentially merging that with drm_add_edid_modes to avoid
the need for two driver calls.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20171213084427.31199-1-keithp@keithp.com
(danvet: cherry picked from commit 12a889bf4bca ("drm: rework delayed
connector cleanup in connector_iter") from drm-misc-next since
functional conflict with changes in -next and we need to make sure
both have the right version and nothing gets lost.)
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Tegra20 and Tegra30 don't actually support the 24-bit RGB formats that
don't have an alpha component. In order to allow the fbdev emulation to
run on those chips, force the 32-bit RGBA formats.
Signed-off-by: Thierry Reding <treding@nvidia.com>
DPAUX is the same as on previous generations. Supporting it is as simple
as adding the compatible string so that the driver will bind to any of
the devices.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Move clock and reset management into runtime PM callbacks and hook them
up. This cleans up the code structure so that power management code does
not clutter up the rest.
Signed-off-by: Thierry Reding <treding@nvidia.com>
In addition to using the SCDC helpers to enable support for scrambling
for HDMI 2.0 modes, take into account the high pixel clocks when
programming some of the registers.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The SOR found on Tegra186 is very similar to the one found on Tegra210
and earlier. However, due to some changes in the display architecture,
some programming sequences have changed and some register have moved
around.
Signed-off-by: Thierry Reding <treding@nvidia.com>
There are a set of values in the drm_display_info structure for each
connector which hold information derived from EDID. These are computed
in drm_add_display_info. Before this patch, that was only called in
drm_add_edid_modes. This meant that they were only set when EDID was
present and never reset when EDID was not, as happened when the
display was disconnected.
One of these fields, non_desktop, is used from
drm_mode_connector_update_edid_property, the function responsible for
assigning the new edid value to the application-visible property.
Various drivers call these two functions (drm_add_edid_modes and
drm_mode_connector_update_edid_property) in different orders. This
means that even when EDID is present, the drm_display_info fields may
not have been computed at the time that
drm_mode_connector_update_edid_property used the non_desktop value to
set the non_desktop property.
I've added a public function (drm_reset_display_info) that resets the
drm_display_info field values to default values and then made the
drm_add_display_info function public. These two functions are now
called directly from drm_mode_connector_update_edid_property so that
the drm_display_info fields are always computed from the current EDID
information before being used in that function.
This means that the drm_display_info values are often computed twice,
once when the EDID property it set and a second time when EDID is used
to compute modes for the device. The alternative would be to uniformly
ensure that the values were computed once before being used, which
would require that all drivers reliably invoke the two paths in the
same order. The computation is inexpensive enough that it seems more
maintainable in the long term to simply compute them in both paths.
The API to drm_add_display_info has been changed so that it no longer
takes the set of edid-based quirks as a parameter. Rather, it now
computes those quirks itself and returns them for further use by
drm_add_edid_modes.
This patch also includes a number of 'const' additions caused by
drm_mode_connector_update_edid_property taking a 'const struct edid *'
parameter and wanting to pass that along to drm_add_display_info.
v2: after review by Daniel Vetter <daniel.vetter@ffwll.ch>
Removed EXPORT_SYMBOL_GPL for drm_reset_display_info and
drm_add_display_info.
Added FIXME in drm_mode_connector_update_edid_property about
potentially merging that with drm_add_edid_modes to avoid
the need for two driver calls.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20171213084427.31199-1-keithp@keithp.com
Future Tegra generations have an increased number of display controllers
that can drive individual SORs. In order to support that, the offset and
layout of some registers has changed in backwards-incompatible ways. Use
parameterized register offsets to support this.
Signed-off-by: Thierry Reding <treding@nvidia.com>
These formats can easily be supported on all generations of Tegra.
Note that the XRGB and XBGR formats that we supported were in fact using
the ARGB and ABGR Tegra formats. This happened to work in cases where no
alpha was being considered. This change is also a fix for those formats.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The display architecture has changed in several signifcant ways with the
new Tegra186 SoC. Display controllers are a completely different design,
but have been given a frontend that simulates the register interface for
earlier chips.
Unfortunately the frontend isn't completely backwards compatible, so the
driver needs parameterization to take the changes into account.
One big change is that the total number of display controllers has been
increased to three. At the same time the number of planes available has
remained constant. However, planes can now be freely assigned between
the display controllers, giving applications more flexibility in making
the best use of the available resources.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The display architecture has changed in several significant ways with
the new Tegra186 SoC. Shared between all display controllers is a set
of common resources referred to as the display hub. The hub generates
accesses to memory and feeds them into various composition pipelines,
each of which being a window that can be assigned to arbitrary heads.
Atomic state is subclassed in order to track the global bandwidth
requirements and select and adjust the hub clocks appropriately. The
plane code is shared to a large degree with earlier SoC generations,
except where the programming differs.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Subsequent patches will add support for Tegra186 which has a different
architecture and needs different plane code but which can share a lot of
code with earlier Tegra support.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Move the display controller state definition to the header file so that
it can be referenced by other files.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Both tegra_overlay_plane_funcs is identical to tegra_plane_funcs. Get
rid of the duplicate and use one set of function pointers for all
planes.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Both tegra_primary_plane_funcs and tegra_cursor_plane_funcs are
identical. Get rid of the duplicate and use one set of function pointers
for all planes.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Tegra display hardware has GO bits and meets all the requirements to use
drm_crtc_arm_vblank_event(). Use it instead and get rid of the hand-
rolled implementation.
Signed-off-by: Thierry Reding <treding@nvidia.com>
There's no reason not to use them, and they already get all the
semantics right, so rip out all of the custom code and replace it by the
helpers.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Starting with Tegra124, the interface to set the background color (the
value generated for pixels that are not sourced from any window) is via
a different register. Earlier generations called this the border color.
Reverse the feature flag and assume that IP revisions that don't have
support for background color will support border color instead.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The ->late_register() and ->early_unregister() callbacks are called at
the right time to make sure userspace only accesses interfaces when it
should. Move debugfs registration and unregistration to these callback
functions to avoid potential races with userspace.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Rather create new files within the top-level DRM device's debugfs node,
add the SOR specific files to the connector's debugfs node. This avoids
the need to come up with subdirectory names and is also more intuitive.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The ->late_register() and ->early_unregister() callbacks are called at
the right time to make sure userspace only accesses interfaces when it
should. Move debugfs registration and unregistration to these callback
functions to avoid potential races with userspace.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The ->late_register() and ->early_unregister() callbacks are called at
the right time to make sure userspace only accesses interfaces when it
should. Move debugfs registration and unregistration to these callback
functions to avoid potential races with userspace.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The ->late_register() and ->early_unregister() callbacks are called at
the right time to make sure userspace only accesses interfaces when it
should. Move debugfs registration and unregistration to these callback
functions to avoid potential races with userspace.
Signed-off-by: Thierry Reding <treding@nvidia.com>
After commit 932f652913 ("drm/tegra: sor: Trace register accesses"),
the debugfs register dump implementation causes excessive stack usage
and can result in build warnings. To fix this, move the register
definitions into a table and iterate over the table while dumping the
registers to debugfs.
Signed-off-by: Thierry Reding <treding@nvidia.com>
After commit 07a8aab899 ("drm/tegra: hdmi: Trace register accesses"),
the debugfs register dump implementation causes excessive stack usage
and can result in build warnings. To fix this, move the register
definitions into a table and iterate over the table while dumping the
registers to debugfs.
Signed-off-by: Thierry Reding <treding@nvidia.com>
After commit 75af8fa7fd ("drm/tegra: dsi: Trace register accesses"),
the debugfs register dump implementation causes excessive stack usage
and can result in build warnings. To fix this, move the register
definitions into a table and iterate over the table while dumping the
registers to debugfs.
Signed-off-by: Thierry Reding <treding@nvidia.com>
After commit 67e04d1ab1 ("drm/tegra: dc: Trace register accesses"),
the debugfs register dump implementation causes excessive stack usage
and can result in build warnings. To fix this, move the register
definitions into a table and iterate over the table while dumping the
registers to debugfs.
Signed-off-by: Thierry Reding <treding@nvidia.com>
When an error happens during the initialization of one of the sub-
devices, make sure to properly cleanup all sub-devices that have been
initialized up to that point.
Signed-off-by: Thierry Reding <treding@nvidia.com>
The existing format modifier definitions were merged prematurely, and
recent work has unveiled that the definitions are suboptimal in several
ways:
- The format specifiers, except for one, are not Tegra specific, but
the names don't reflect that.
- The number space is split into two, reserving 32 bits for some
"parameter" which most of the modifiers are not going to have.
- Symbolic names for the modifiers are not using the standard
DRM_FORMAT_MOD_* prefix, which makes them awkward to use.
- The vendor prefix NV is somewhat ambiguous.
Fortunately, nobody's started using these modifiers, so we can still fix
the above issues. Do so by using the standard prefix. Also, remove TEGRA
from the name of those modifiers that exist on NVIDIA GPUs as well. In
case of the block linear modifiers, make the "parameter" smaller (4
bits, though only 6 values are valid) and don't let that leak into any
of the other modifiers.
Finally, also use the more canonical NVIDIA instead of the ambiguous NV
prefix.
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Thierry Reding <treding@nvidia.com>
shrink_pages is in unit of Order after ttm_page_pool_free,
but it is used by nr_free in next round so need change
it into native page unit
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Roger He <Hongbo.He@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>