Given that we are now reasonably confident in our ability to detect and
reserve the stolen memory (physical memory reserved for graphics by the
BIOS) for ourselves on most machines, we can put it to use. In this
case, we need a page to hold the overlay registers.
On an i915g running MythTv, H Buus noticed that
commit 6a2c4232ec
Author: Chris Wilson <chris@chris-wilson.co.uk>
Date: Tue Nov 4 04:51:40 2014 -0800
drm/i915: Make the physical object coherent with GTT
introduced stuttering into his video playback. After discarding the
likely suspect of it being the physical cursor updates, we were left
with the use of the phys object for the overlay. And lo, if we
completely avoid using the phys object (allocated just once on module
load!) by switching to stolen memory, the stuttering goes away.
For lack of a better explanation, claim victory and kill two birds with
one stone.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107600
Fixes: 6a2c4232ec ("drm/i915: Make the physical object coherent with GTT")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180906190144.1272-1-chris@chris-wilson.co.uk
This will allow __drm_mode_object_file to be extended to perform
access control checks based on the file in use.
v2: Also fix up vboxvideo driver in staging
[airlied: merging early as this is an API change]
Suggested-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
There's no reason to entirely wedge the gpu, for the minimal deadlock
bugfix we only need to unbreak/decouple the atomic commit from the gpu
reset. The simplest way to fix that is by replacing the
unconditional fence wait a the top of commit_tail by a wait which
completes either when the fences are done (normal case, or when a
reset doesn't need to touch the display state). Or when the gpu reset
needs to force-unblock all pending modeset states.
The lesser source of deadlocks is when we try to pin a new framebuffer
and run into a stall. There's a bunch of places this can happen, like
eviction, changing the caching mode, acquiring a fence on older
platforms. And we can't just break the depency loop and keep going,
the only way would be to break out and restart. But the problem with
that approach is that we must stall for the reset to complete before
we grab any locks, and with the atomic infrastructure that's a bit
tricky. The only place is the ioctl code, and we don't want to insert
code into e.g. the BUSY ioctl. Hence for that problem just create a
critical section, and if any code is in there, wedge the GPU. For the
steady-state this should never be a problem.
Note that in both cases TDR itself keeps working, so from a userspace
pov this trickery isn't observable. Users themselvs might spot a short
glitch while the rendering is catching up again, but that's still
better than pre-TDR where we've thrown away all the rendering,
including innocent batches. Also, this fixes the regression TDR
introduced of making gpu resets deadlock-prone when we do need to
touch the display.
One thing I noticed is that gpu_error.flags seems to use both our own
wait-queue in gpu_error.wait_queue, and the generic wait_on_bit
facilities. Not entirely sure why this inconsistency exists, I just
picked one style.
A possible future avenue could be to insert the gpu reset in-between
ongoing modeset changes, which would avoid the momentary glitch. But
that's a lot more work to implement in the atomic commit machinery,
and given that we only need this for pre-g4x hw, of questionable
utility just for the sake of polishing gpu reset even more on those
old boxes. It might be useful for other features though.
v2: Rebase onto 4.13 with a s/wait_queue_t/struct wait_queue_entry/.
v3: Really emabarrassing fixup, I checked the wrong bit and broke the
unbreak/wakeup logic.
v4: Also handle deadlocks in pin_to_display.
v5: Review from Michel:
- Fixup the BUILD_BUG_ON
- Don't forget about the overlay
Cc: Michel Thierry <michel.thierry@intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> (v2)
Cc: Michel Thierry <michel.thierry@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20170808080828.23650-3-daniel.vetter@ffwll.ch
Reviewed-by: Michel Thierry <michel.thierry@intel.com>
This removes the usage of intel_ring_emit in favour of
directly writing to the ring buffer.
intel_ring_emit was preventing the compiler for optimising
fetch and increment of the current ring buffer pointer and
therefore generating very verbose code for every write.
It had no useful purpose since all ringbuffer operations
are started and ended with intel_ring_begin and
intel_ring_advance respectively, with no bail out in the
middle possible, so it is fine to increment the tail in
intel_ring_begin and let the code manage the pointer
itself.
Useless instruction removal amounts to approximately
two and half kilobytes of saved text on my build.
Not sure if this has any measurable performance
implications but executing a ton of useless instructions
on fast paths cannot be good.
v2:
* Change return from intel_ring_begin to error pointer by
popular demand.
* Move tail increment to intel_ring_advance to enable some
error checking.
v3:
* Move tail advance back into intel_ring_begin.
* Rebase and tidy.
v4:
* Complete rebase after a few months since v3.
v5:
* Remove unecessary cast and fix !debug compile. (Chris Wilson)
v6:
* Make intel_ring_offset take request as well.
* Fix recording of request postfix plus a sprinkle of asserts.
(Chris Wilson)
v7:
* Use intel_ring_offset to get the postfix. (Chris Wilson)
* Convert GVT code as well.
v8:
* Rename *out++ to *cs++.
v9:
* Fix GVT out to cs conversion in GVT.
v10:
* Rebase for new intel_ring_begin in selftests.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Zhi Wang <zhi.a.wang@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Acked-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170214113242.29241-1-tvrtko.ursulin@linux.intel.com
Directly merge drm-misc into drm-intel since Dave is on vacation and
we need the various drm-misc patches (fb format rework, drm mm fixes,
selftest framework and others). Also pulled back -rc2 in first to
resync with drm-intel-fixes and make sure I can reuse the exact rerere
solutions from drm-tip for safety, and because I'm lazy.
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
BSpec says:
"Overlay Clock Gating Must be Disabled: Overlay & L2 Cache clock gating
must be disabled in order to prevent device hangs when turning off overlay.SW
must turn off Ovrunit clock gating (6200h) and L2 Cache clock gating (C8h)."
We only turned off the overlay clock gating (due to lack of docs I
presume). After a bit of experimentation it looks like the the magic
C8h register lives in the PCI config space of device 0, and the magic
bit appears to be bit 2. Or at the very least this eliminates the GPU
death after MI_OVERLAY_OFF.
L2 clock gating seems to save ~80mW, so let's keep it on unless we need
to actually use the overlay.
Also let's move the OVRUNIT clock gating to the same place since we can,
and 845 supposedly doesn't need it.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1481131693-27993-11-git-send-email-ville.syrjala@linux.intel.com
Acked-by: Chris Wilson <chris@chris-wilson.co.uk>
Do the overlay frontbuffer tracking properly so that it matches
the state of the overlay on/off/continue requests.
One slight problem is that intel_frontbuffer_flip_complete()
may get delayed by an arbitrarily liong time due to the fact that
the overlay code likes to bail out when a signal occurs. So the
flip may not get completed until the ioctl is restarted. But fixing
that would require bigger surgery, so I decided to ignore it for now.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1481131693-27993-5-git-send-email-ville.syrjala@linux.intel.com
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Where it is more appropriate and also to be consistent with
the direction of the driver.
v2: Leave out object alloc/free inlining. (Joonas Lahtinen)
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
With the possibility of addition of many more number of rings in future,
the drm_i915_private structure could bloat as an array, of type
intel_engine_cs, is embedded inside it.
struct intel_engine_cs engine[I915_NUM_ENGINES];
Though this is still fine as generally there is only a single instance of
drm_i915_private structure used, but not all of the possible rings would be
enabled or active on most of the platforms. Some memory can be saved by
allocating intel_engine_cs structure only for the enabled/active engines.
Currently the engine/ring ID is kept static and dev_priv->engine[] is simply
indexed using the enums defined in intel_engine_id.
To save memory and continue using the static engine/ring IDs, 'engine' is
defined as an array of pointers.
struct intel_engine_cs *engine[I915_NUM_ENGINES];
dev_priv->engine[engine_ID] will be NULL for disabled engine instances.
There is a text size reduction of 928 bytes, from 1028200 to 1027272, for
i915.o file (but for i915.ko file text size remain same as 1193131 bytes).
v2:
- Remove the engine iterator field added in drm_i915_private structure,
instead pass a local iterator variable to the for_each_engine**
macros. (Chris)
- Do away with intel_engine_initialized() and instead directly use the
NULL pointer check on engine pointer. (Chris)
v3:
- Remove for_each_engine_id() macro, as the updated macro for_each_engine()
can be used in place of it. (Chris)
- Protect the access to Render engine Fault register with a NULL check, as
engine specific init is done later in Driver load sequence.
v4:
- Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris)
- Kill the superfluous init_engine_lists().
v5:
- Cleanup the intel_engines_init() & intel_engines_setup(), with respect to
allocation of intel_engine_cs structure. (Chris)
v6:
- Rebase.
v7:
- Optimize the for_each_engine_masked() macro. (Chris)
- Change the type of 'iter' local variable to enum intel_engine_id. (Chris)
- Rebase.
v8: Rebase.
v9: Rebase.
v10:
- For index calculation use engine ID instead of pointer based arithmetic in
intel_engine_sync_index() as engine pointers are not contiguous now (Chris)
- For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas)
- Use for_each_engine macro for cleanup in intel_engines_init() and remove
check for NULL engine pointer in cleanup() routines. (Joonas)
v11: Rebase.
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Akash Goel <akash.goel@intel.com>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
We currently capture the GPU state after we detect a hang. This is vital
for us to both triage and debug hangs in the wild (post-mortem
debugging). However, it comes at the cost of running some potentially
dangerous code (since it has to make very few assumption about the state
of the driver) that is quite resource intensive.
This patch introduces both a method to disable error capture at runtime
(for users who hit bugs at runtime and need a workaround) and to disable
error capture at compiletime (for realtime users who want to minimise
any possible latency, and never require error capture, saving ~30k of
code). The cost is that we now have to be wary of (and test!) a kconfig
flag and a module parameter. The effect of the module parameter is easy
to verify through code inspection and runtime testing, but a kconfig flag
needs regular compile checking.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Acked-by: Jani Nikula <jani.nikula@linux.intel.com>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch
Link: http://patchwork.freedesktop.org/patch/msgid/20161012090522.367-2-chris@chris-wilson.co.uk
The state stored in this struct is not only the information about the
buffer object, but the ring used to communicate with the hardware. Using
buffer here is overly specific and, for me at least, conflates with the
notion of buffer objects themselves.
s/struct intel_ringbuffer/struct intel_ring/
s/enum intel_ring_hangcheck/enum intel_engine_hangcheck/
s/describe_ctx_ringbuf()/describe_ctx_ring()/
s/intel_ring_get_active_head()/intel_engine_get_active_head()/
s/intel_ring_sync_index()/intel_engine_sync_index()/
s/intel_ring_init_seqno()/intel_engine_init_seqno()/
s/ring_stuck()/engine_stuck()/
s/intel_cleanup_engine()/intel_engine_cleanup()/
s/intel_stop_engine()/intel_engine_stop()/
s/intel_pin_and_map_ringbuffer_obj()/intel_pin_and_map_ring()/
s/intel_unpin_ringbuffer()/intel_unpin_ring()/
s/intel_engine_create_ringbuffer()/intel_engine_create_ring()/
s/intel_ring_flush_all_caches()/intel_engine_flush_all_caches()/
s/intel_ring_invalidate_all_caches()/intel_engine_invalidate_all_caches()/
s/intel_ringbuffer_free()/intel_ring_free()/
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1469432687-22756-15-git-send-email-chris@chris-wilson.co.uk
Link: http://patchwork.freedesktop.org/patch/msgid/1470174640-18242-4-git-send-email-chris@chris-wilson.co.uk
The exit path in intel_overlay_put_image_ioctl() first unlocks the
struct_mutex, then drops its reference to 'new_bo' by calling
i915_gem_object_put(). As it isn't holding the mutex at this point,
this should be i915_gem_object_put_unlocked().
This was previously correct but got splatted in the recent
s/drm_gem_object_unreference/i915_gem_object_put/
where the _unlocked suffix was lost in this one case.
v2: don't bother fixing whitespace glitch [Chris Wilson]
Chris can do it next time he touches gem_evict.c ;)
Fixes: f8c417cd drm/i915: Rename drm_gem_object_unreference in preparation ...
Signed-off-by: Dave Gordon <david.s.gordon@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/1469122778-14416-1-git-send-email-david.s.gordon@intel.com
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>