Since
commit 3d1df96ad4 ("drm/imx: merge imx-drm-core and ipuv3-crtc in one module")
the former contents of imx-ipuv3-crtc.o are built via imxdrm-objs. So
there's no need to keep an extra entry with a non existing config value
(CONFIG_DRM_IMX_IPUV3).
Fixes: 3d1df96ad4 ("drm/imx: merge imx-drm-core and ipuv3-crtc in one module")
Signed-off-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Fabio Estevam <festevam@gmail.com>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
By placing our idle-barriers in the i915_active fence tree, we expose
those for reuse by other components that are issuing requests along the
kernel_context. Reusing the proto-barrier active_node is perfectly fine
as the new request implies a context-switch, and so an opportune point
to run the idle-barrier. However, the proto-barrier is not equivalent
to a normal active_node and care must be taken to avoid dereferencing the
ERR_PTR used as its request marker.
v2: Comment the more egregious cheek
v3: A glossary!
Reported-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ce476c80b8 ("drm/i915: Keep contexts pinned until after the next kernel context switch")
Fixes: a9877da2d6 ("drm/i915/oa: Reconfigure contexts on the fly")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190802100015.1281-1-chris@chris-wilson.co.uk
Currently the retry counter is not being decremented, leading to a
potential infinite spin if the scalar_reads don't change state.
Addresses-Coverity: ("Infinite loop")
Fixes: 280e54c9f6 ("drm/exynos: scaler: Reset hardware before starting the operation")
Signed-off-by: Colin Ian King <colin.king@canonical.com>
Signed-off-by: Inki Dae <inki.dae@samsung.com>
Compile-testing this driver on a NOMMU configuration shows a link failure:
drivers/gpu/drm/exynos/exynos_drm_gem.o: In function `exynos_drm_gem_fault':
exynos_drm_gem.c:(.text+0x484): undefined reference to `vmf_insert_mixed'
Add a CONFIG_MMU dependency to ensure we only enable this in configurations
that build correctly.
Many other drm drivers have the same dependency. It would be nice to
make this work in MMU-less configurations, but evidently nobody has
ever needed this so far.
Fixes: 156bdac990 ("drm/exynos: trigger build of all modules")
Signed-off-by: Arnd Bergmann <arnd@arndb.de>
Reviewed-by: Vladimir Murzin <vladimir.murzin@arm.com>
Signed-off-by: Inki Dae <daeinki@gmail.com>
The pointer 'node' is being assigned with a value that is never
read and is re-assigned later. The assignment is redundant and
can be removed.
Addresses-Coverity: ("Unused value")
Signed-off-by: Colin Ian King <colin.king@canonical.com>
Signed-off-by: Inki Dae <daeinki@gmail.com>
Several drivers cast a struct device pointer to a struct
platform_device pointer only to then call platform_get_drvdata().
To improve readability, these constructs can be simplified
by using dev_get_drvdata() directly.
Signed-off-by: Fuqian Huang <huangfq.daxian@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Inki Dae <inki.dae@samsung.com>
Looks like a regression got introduced into nv50_mstc_atomic_check()
that somehow didn't get found until now. If userspace changes
crtc_state->active to false but leaves the CRTC enabled, we end up
calling drm_dp_atomic_find_vcpi_slots() using the PBN calculated in
asyh->dp.pbn. However, if the display is inactive we end up calculating
a PBN of 0, which inadvertently causes us to have an allocation of 0.
>From there, if userspace then disables the CRTC afterwards we end up
accidentally attempting to free the VCPI twice:
WARNING: CPU: 0 PID: 1484 at drivers/gpu/drm/drm_dp_mst_topology.c:3336
drm_dp_atomic_release_vcpi_slots+0x87/0xb0 [drm_kms_helper]
RIP: 0010:drm_dp_atomic_release_vcpi_slots+0x87/0xb0 [drm_kms_helper]
Call Trace:
drm_atomic_helper_check_modeset+0x3f3/0xa60 [drm_kms_helper]
? drm_atomic_check_only+0x43/0x780 [drm]
drm_atomic_helper_check+0x15/0x90 [drm_kms_helper]
nv50_disp_atomic_check+0x83/0x1d0 [nouveau]
drm_atomic_check_only+0x54d/0x780 [drm]
? drm_atomic_set_crtc_for_connector+0xec/0x100 [drm]
drm_atomic_commit+0x13/0x50 [drm]
drm_atomic_helper_set_config+0x81/0x90 [drm_kms_helper]
drm_mode_setcrtc+0x194/0x6a0 [drm]
? vprintk_emit+0x16a/0x230
? drm_ioctl+0x163/0x390 [drm]
? drm_mode_getcrtc+0x180/0x180 [drm]
drm_ioctl_kernel+0xaa/0xf0 [drm]
drm_ioctl+0x208/0x390 [drm]
? drm_mode_getcrtc+0x180/0x180 [drm]
nouveau_drm_ioctl+0x63/0xb0 [nouveau]
do_vfs_ioctl+0x405/0x660
? recalc_sigpending+0x17/0x50
? _copy_from_user+0x37/0x60
ksys_ioctl+0x5e/0x90
? exit_to_usermode_loop+0x92/0xe0
__x64_sys_ioctl+0x16/0x20
do_syscall_64+0x59/0x190
entry_SYSCALL_64_after_hwframe+0x44/0xa9
WARNING: CPU: 0 PID: 1484 at drivers/gpu/drm/drm_dp_mst_topology.c:3336
drm_dp_atomic_release_vcpi_slots+0x87/0xb0 [drm_kms_helper]
---[ end trace 4c395c0c51b1f88d ]---
[drm:drm_dp_atomic_release_vcpi_slots [drm_kms_helper]] *ERROR* no VCPI for
[MST PORT:00000000e288eb7d] found in mst state 000000008e642070
So, fix this by doing what we probably should have done from the start: only
call drm_dp_atomic_find_vcpi_slots() when crtc_state->mode_changed is set, so
that VCPI allocations remain for as long as the CRTC is enabled.
Signed-off-by: Lyude Paul <lyude@redhat.com>
Fixes: 232c9eec41 ("drm/nouveau: Use atomic VCPI helpers for MST")
Cc: Lyude Paul <lyude@redhat.com>
Cc: Ben Skeggs <bskeggs@redhat.com>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: David Airlie <airlied@redhat.com>
Cc: Jerry Zuo <Jerry.Zuo@amd.com>
Cc: Harry Wentland <harry.wentland@amd.com>
Cc: Juston Li <juston.li@intel.com>
Cc: Karol Herbst <karolherbst@gmail.com>
Cc: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <stable@vger.kernel.org> # v5.1+
Acked-by: Ben Skeggs <bskeggs@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190801220216.15323-1-lyude@redhat.com
add_gpu_components() adds found GPU nodes from the DT to the match list,
regardless of the status of the nodes. This is a problem, because if the
nodes are disabled, they should not be on the match list because they will
not be matched. This prevents display from initing if a GPU node is
defined, but it's status is disabled.
Fix this by checking the node's status before adding it to the match list.
Fixes: dc3ea265b8 (drm/msm: Drop the gpu binding)
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Jeffrey Hugo <jeffrey.l.hugo@gmail.com>
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20190626180015.45242-1-jeffrey.l.hugo@gmail.com
The mdp5 drm/kms driver currently does not work on command-mode DSI
panels due to 'vblank wait timed out' errors. This causes a latency
of seconds, or tens of seconds in some cases, before content is shown
on the panel. This hardware does not have the something that we can use
as a frame counter available when running in command mode, so we need to
fall back to using timestamps by setting the max_vblank_count to zero.
This can be done on a per-CRTC basis, so the convert mdp5 to use
drm_crtc_set_max_vblank_count().
This change was tested on a LG Nexus 5 (hammerhead) phone.
Suggested-by: Jeffrey Hugo <jeffrey.l.hugo@gmail.com>
Reviewed-by: Jeffrey Hugo <jeffrey.l.hugo@gmail.com>
Signed-off-by: Brian Masney <masneyb@onstation.org>
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20190531094619.31704-3-masneyb@onstation.org
The bochs driver (and virtual hardware) requires buffer objects to
reside in video ram to display them to the screen. So it can not
display the framebuffer console because the respective buffer object
is permanently pinned in system memory.
Using a shadow buffer for the console solves this problem. The console
emulation will pin the buffer object only during updates from the shadow
buffer. Otherwise, the bochs driver can freely relocated the buffer
between system memory and video ram.
v2:
* select shadow FB via struct drm_mode_config.prefer_shadow_fbdev
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315833/
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Generic framebuffer emulation uses a shadow buffer for framebuffers with
dirty() function. If drivers want to use the shadow FB without such a
function, they can now set prefer_shadow or prefer_shadow_fbdev in their
mode_config structures. The former flag is exported to userspace, the
latter flag is fbdev-only.
v3:
* only schedule dirty worker if fbdev uses shadow fb
* test shadow fb settings with boolean operators
* use bool for struct drm_mode_config.prefer_shadow_fbdev
* fix documentation comments
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Noralf Trønnes <noralf@tronnes.org>
Tested-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315834/
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This patch changes DRM clients to not map the buffer by default. The
buffer, like any buffer object, should be mapped and unmapped when
needed.
An unmapped buffer object can be evicted to system memory and does
not consume video ram until displayed. This allows to use generic fbdev
emulation with drivers for low-memory devices, such as ast and mgag200.
This change affects the generic framebuffer console. HW-based consoles
map their console buffer once and keep it mapped. Userspace can mmap this
buffer into its address space. The shadow-buffered framebuffer console
only needs the buffer object to be mapped during updates. While not being
updated from the shadow buffer, the buffer object can remain unmapped.
Userspace will always mmap the shadow buffer.
v2:
* change DRM client to not map buffer by default
* manually map client buffer for fbdev with HW framebuffer
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315830/
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
DRM clients, such as the fbdev emulation, have their buffer objects
mapped by default. Mapping a buffer implicitly prevents its relocation.
Hence, the buffer may permanently consume video memory while it's
allocated. This is a problem for drivers of low-memory devices, such as
ast, mgag200 or older framebuffer hardware, which will then not have
enough memory to display other content (e.g., X11).
This patch introduces drm_client_buffer_vmap() and _vunmap(). Internal
DRM clients can use these functions to unmap and remap buffer objects
as needed.
There's no reference counting for vmap operations. Callers are expected
to either keep buffers mapped (as it is now), or call vmap and vunmap
in pairs around code that accesses the mapped memory.
v2:
* remove several duplicated NULL-pointer checks
v3:
* style and typo fixes
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315831/
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
If we issue a reset to a currently idle engine, leave it idle
afterwards. This is useful to excise a linkage between reset and the
shrinker. When waking the engine, we need to pin the default context
image which we use for overwriting a guilty context -- if the engine is
idle we do not need this pinned image! However, this pinning means that
waking the engine acquires the FS_RECLAIM, and so may trigger the
shrinker. The shrinker itself may need to wait upon the GPU to unbind
and object and so may require services of reset; ergo we should avoid
the engine wake up path.
The danger in skipping the recovery for idle engines is that we leave the
engine with no context defined, which may interfere with the operation of
the power context on some older platforms. In practice, we should only
be resetting an active GPU but it something to look out for on Ironlake
(if memory serves).
Fixes: 79ffac8599 ("drm/i915: Invert the GEM wakeref hierarchy")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Imre Deak <imre.deak@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190626154549.10066-2-chris@chris-wilson.co.uk
(cherry picked from commit 18398904ca)
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
check gfx error count in both ras querry function and
ras interrupt handler.
gfx ras is still disabled by default due to known stability
issue found in gpu reset.
Signed-off-by: Dennis Li <Dennis.Li@amd.com>
Reviewed-by: Tao Zhou <tao.zhou1@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>