For virtual display feature, by hardcoding 0 for the vblank counter and
-EINVAL for the scanout position return value, we signal to the core DRM code that there are
no hardware counters we can use for these.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
It doesn't make much sense to create bigger commands first which we then need
to split into smaller one again. Just make sure the commands we create aren't
to big in the first place.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Write the PTEs at the end of the IB instead of directly into the SDMA commands.
This can save quite some CPU cycles building the entries.
This doesn't change the DW estimation because PTEs where embedded into the IB
before as well. It just moves them to the end of the IB.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The pd/pt shadow bo will be used to backup page table, when gpu reset
happens, we can restore the page table by them.
V2:
Free shadow bo.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
shadow bo is the shadow of a bo, which is always in GTT,
which can be used to backup the original bo.
V2:
reference shadow parent, shadow bo will be freed by who allocted him.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
[danvet: Clarify that the returned pointer must be freed with
kfree().]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
- more fence destaging and cleanup (Gustavo&Sumit)
- DRIVER_LEGACY to untangle from DRIVER_MODESET
- drm_mm refactor (Chris)
- fbdev-less compile fies
- clipped plane src/dst rects (Ville)
- + a few mediatek patches that build on top of that (Bibby+Daniel)
- small stuff all over really
* tag 'topic/drm-misc-2016-08-12' of git://anongit.freedesktop.org/drm-intel: (43 commits)
dma-buf/fence: kerneldoc: remove spurious section header
dma-buf/fence: kerneldoc: remove unused struct members
Revert "gpu: drm: omapdrm: dss-of: add missing of_node_put after calling of_parse_phandle"
drm: Protect fb_defio in drivers with CONFIG_KMS_FBDEV_EMULATION
drm/radeon|amgpu: Make fbdev emulation optional
drm/vmwgfx: select CONFIG_FB
drm: Remove superflous linux/fb.h includes
drm/fb-helper: Add a dummy remove_conflicting_framebuffers
dma-buf/sync_file: only enable fence signalling on poll()
Documentation: add doc for sync_file_get_fence()
dma-buf/sync_file: add sync_file_get_fence()
dma-buf/sync_file: refactor fence storage in struct sync_file
dma-buf/fence-array: add fence_is_array()
drm/dp_helper: Rate limit timeout errors from drm_dp_i2c_do_msg()
drm/dp_helper: Print first error received on failure in drm_dp_dpcd_access()
drm: Add ratelimited versions of the DRM_DEBUG* macros
drm: Make sure drm_vblank_no_hw_counter isn't abused
drm/mediatek: Fix mtk_atomic_complete for runtime_pm
drm/mediatek: plane: Use FB's format's cpp to compute x offset
drm/mediatek: plane: Merge mtk_plane_enable into mtk_plane_atomic_update
...
Some AMD fixes and remove workaround now we have pcieport pm.
* 'drm-fixes-4.8' of git://people.freedesktop.org/~agd5f/linux:
drm/amdgpu: Fix memory trashing if UVD ring test fails
drm/amdgpu: fix vm init error path
Revert "drm/radeon: work around lack of upstream ACPI support for D3cold"
Revert "drm/amdgpu: work around lack of upstream ACPI support for D3cold"
With the previous change, it's safe to let page flips take effect
anytime during a vertical blank period.
This can avoid delaying a flip by a frame in some cases where we get to
amdgpu_flip_work_func -> adev->mode_info.funcs->page_flip during a
vertical blank period.
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Now we can program a flip during a vertical blank period, if it's the
one targeted by the flip (or a later one). This allows simplifying
amdgpu_flip_work_func considerably.
agd: update dce_virtual.c as well.
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
We can add the fragment params before we split the update for the page tables.
That should save a few CPU cycles for larger updates.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This patch introduces a new macro WREG32_FIELD which is used
to write to a register with a new value in a field. It's designed
to replace the pattern:
tmp = RREG32(mmFoo);
tmp &= ~REG__FIELD_MASK;
tmp |= new_value << REG__FIELD__SHIFT;
WREG32(mmFoo, tmp)
with:
WREG32_FIELD(Foo, FIELD, new_value);
Unlike WREG32_P() it understands offsets/masks and doesn't
require the caller to shift the value (or mask properly).
It's applied where suitable in the gfx_v8_0.c driver to start
with.
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, as there may be multiple GPUs,
for user could choose whiche GPU need to enable this feature, change
the type of virtual_display from int to char*. The variable will be set
like this virtual_display="xxxx:xx:xx.x;xxxx:xx:xx.x;".
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The doorbell offset is formatted with a 0x prefix to suggest it is
a hexadecimal value, when in fact %d is being used and this is confusing.
Use %X instead to match the proceeding 0x prefix.
Signed-off-by: Colin Ian King <colin.king@canonical.com>
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>