Vega20 has dual-UVD. Need Restruct amdgpu_device::uvd to support
multiple uvds. There are no any logical changes here.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Set the interface version implemented by the VIC module. This allows
userspace to pass the correct command stream when programming the VIC
module.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Set the interface version implemented by the gr3d module. This allows
userspace to pass the correct command stream when programming the gr3d
module.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Set the interface version implemented by the gr2d module. This allows
userspace to pass the correct command stream when programming the gr2d
module.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Userspace needs to know the version of the interface implemented by a
client so it can create the proper command streams. Allow individual
drivers to store this version along with the client so that it can be
returned to userspace upon opening a channel.
Acked-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Currently only the DRM_MODE_REFLECT_Y rotation is supported. The driver
already supports reflection on the Y axis via a custom flag which is not
very useful because it requires custom userspace. Add the standard
rotation property that supports 0 degree rotation and Y axis reflection
for primary and overlay planes to provide a better interface than the
custom flag.
v2: keep custom flag for ABI compatibility (Dmitry)
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Set the owner and name of the exported DMA-BUF in addition to the
already filled-in fields.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
All other array variables use a plural, and this is the only one using
the *array suffix. This is confusing, so rename it for consistency.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Rather than storing some identifier derived from the application
context that can't be used concretely anywhere, store a pointer to the
client directly so that accesses can be made directly through that
client object.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
The job submission userspace ABI doesn't support this and there are no
plans to implement it, so all of this code is dead and can be removed.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
In case CONFIG_HSA_AMD is not chosen, there is no need to compile amdkfd
files that reside inside amdgpu dirver. In addition, because amdkfd
depends on x86_64 architecture and amdgpu is not, compiling amdkfd files
under i386 architecture can cause compiler errors and warnings.
This patch modifies amdgpu's makefile to build amdkfd files only if
CONFIG_HSA_AMD is chosen. The only file to be compiled unconditionally
is amdgpu_amdkfd.c
There are stub functions that are compiled only if amdkfd is not
compiled. In that case, calls from amdgpu driver proper will go to those
functions instead of the real functions.
v2: instead of using function pointers, use stub functions
v3: initialize kgd2kfd to NULL in case amdkfd is not compiled
Reviewed-by: Felix Kuehling <Felix.Kuehling@amd.com>
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Use intel_ddi_dp_voltage_max() for HSW/BDW too instead of letting these
fall through the if ladder in a weird way. This function will look at
the actual buf trans tables we have for HSW/BDW to determine the max
vswing level.
It looks to me like the current code leads HSW port A down the IVB port
A path, HSW port B+ and BDW fall through to the very end. Both cases do
result in the correct max vswing level 2, but it's very hard to see that
from the code.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180517170309.28630-1-ville.syrjala@linux.intel.com
Reviewed-by: Jani Nikula <jani.nikula@intel.com>
This replaces the repetitive GPL-2.0 license text in code and header files
with the SPDX tags. Generated hardware headers aren't changed, as any changes
there need to be done in the upstream rnndb repository.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
MMUv2 supports up to 40 bits of physical address by folding the upper
8 bits into bits [4:11] of the PTE.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
With etnaviv not being tied into the IOMMU framework anymore, the MMU
functions will only be called under sleeping locks. Thus we are able
to allocate the memory for the 2nd level page tables on demand without
having to deal with memory allocation in atomic context.
This speeds up driver intitialization on MMUv2 GPU cores, as we don't
need to preallocate all the page table memory and also reduces memory
consumption for most workloads, as most of them won't use the full
GPU virtual address space.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
We are likely to write multiple page entries at once and already ensure
proper write buffer flushing before GPU submit, so this improves CPU
time usage in the submit path without any downsides.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
I'm not aware of any case where tracing GPU register manipulation at the
kernel level would have been useful. It only adds more indirections and
adds to the code size.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This was useful on MMUv1 GPUs, which don't generate proper faults,
when the GPU write caches weren't fully understood and not properly
handled by the kernel driver. As this has been fixed for quite some
time, the cycling though the MMU address space needlessly spreads
out the MMU mappings.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
The old way did clamp the jiffy conversion and thus caused the timeouts
to become negative after some time. Also it didn't work with userspace
which actually fills the upper 32bits of the 64bit timestamp value.
clock_gettime() is 32-bit on 32-bit architectures. Using 64-bit timespec
math, like we do in this commit, means that when a wrap occurs, the
specified timeout goes into the past and we can't request a timeout in
the future. As the Linux implementation of CLOCK_MONOTONIC is reasonable
and starts at 0, the first such timer wrap will occur after approx. 68
years of system uptime.
Signed-off-by: Russell King <rmk+kernel@armlinux.org.uk>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
All values in a struct struct timing_entry (every entry in
struct display_timing) require an integer. Choose the closest
safe integer of 32.
This avoids a warning seen with clang:
drivers/gpu/drm/panel/panel-simple.c:1250:27: warning: implicit
conversion from 'double' to 'u32' (aka 'unsigned int')
changes value from 33.5 to 33 [-Wliteral-conversion]
.vfront_porch = { 6, 21, 33.5 },
~ ^~~~
drivers/gpu/drm/panel/panel-simple.c:1251:26: warning: implicit
conversion from 'double' to 'u32' (aka 'unsigned int')
changes value from 33.5 to 33 [-Wliteral-conversion]
.vback_porch = { 6, 21, 33.5 },
~ ^~~~
Signed-off-by: Stefan Agner <stefan@agner.ch>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180419212003.8155-1-stefan@agner.ch
The backlight 1st update was in the otm8009a_prepare() function for a
bad reason: backlight was not working in video mode and the
otm8009a_prepare() is in command mode for the init sequence. As the
backlight is now fixed (no low-power mode), it is good to put it back
in the otm8009a_enable() function, avoiding also image glitches visible
on some "slow" devices.
Signed-off-by: Philippe Cornu <philippe.cornu@st.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180423141054.13128-3-philippe.cornu@st.com
Backlight updates was not working anymore since the good implementation
of the DSI low-power mode in the DSI host driver. After a longer
analysis, the backlight updates in DSI video mode require the DSI high-
speed mode.
Note: it is important to keep the DSI low-power mode for the rest of the
driver as init sequence, sleep in/out... DSI commands work in low-power
mode.
Signed-off-by: Philippe Cornu <philippe.cornu@st.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180423141054.13128-2-philippe.cornu@st.com
Add device_link from panel device (supplier) to DRM device (consumer)
when drm_panel_attach() is called. This patch should protect the master
DRM driver if an attached panel driver unbinds while it is in use. The
device_link should make sure the DRM device is unbound before the panel
driver becomes unavailable.
The device_link is removed when drm_panel_detach() is called. The
drm_panel_detach() should be called by the consumer DRM driver, not the
panel driver, otherwise both drivers are racing to delete the same link.
Signed-off-by: Jyri Sarha <jsarha@ti.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/b53584fd988d045c13de22d81825395b0ae0aad7.1524727888.git.jsarha@ti.com
Remove all drm_panel_detach() calls from all panel drivers and update
the kerneldoc for drm_panel_detach().
Setting the connector and drm to NULL when the DRM panel device is going
away hardly serves any purpose. Usually the whole memory structure is
freed right after the remove call. However, calling the detach function
from the master DRM device, and setting the connector pointer to NULL,
has the logic of marking the panel again as available for another DRM
master to attach. The usual situation would be the same DRM master
device binding again.
Signed-off-by: Jyri Sarha <jsarha@ti.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/464b8d330d6b4c94cfb5aad2ca9ea7eb2c52d934.1524727888.git.jsarha@ti.com