because if the fence is really signaled, it could already
released so the fence pointer is a wild pointer, but if
we use job->base.node we are safe because job will not
be released untill amdgpu_job_timedout finished.
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
1,TDR will kickout guilty job if it hang exceed the threshold
of the given one from kernel paramter "job_hang_limit", that
way a bad command stream will not infinitly cause GPU hang.
by default this threshold is 1 so a job will be kicked out
after it hang.
2,if a job timeout TDR routine will not reset all sched/ring,
instead if will only reset on the givn one which is indicated
by @job of amdgpu_sriov_gpu_reset, that way we don't need to
reset and recover each sched/ring if we already know which job
cause GPU hang.
3,unblock sriov_gpu_reset for AI family.
V2:
1:put kickout guilty job after sched parked.
2:since parking scheduler prior to kickout already occupies a
while, we can do last check on the in question job before
doing hw_reset.
TODO:
1:when a job is considered as guilty, we should mark some flag
in its fence status flag, and let UMD side aware that this
fence signaling is not due to job complete but job hang.
2:if gpu reset cause all video memory lost, we need introduce
a new policy to implement TDR, like drop all jobs not yet
signaled, and all IOCTL on this device will return ERROR
DEVICE_LOST.
this will be implemented later.
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
because we don't want to do sriov-gpu-reset under certain
cases, so just split those two funtion and don't invoke
sr-iov one from bare-metal one.
V2:
remove debugfs_gpu_reset routine on SRIOV case.
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
before that, we have function to check if reset happens by using reset count.
v2: always update reset count after vm flush
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
this is an improvement for previous patch, the sched_sync is to store fence
that could be skipped as scheduled, when job is executed, we didn't need
pipeline_sync if all fences in sched_sync are signalled, otherwise insert
pipeline_sync still.
v2: handle error when adding fence to sync failed.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Junwei Zhang <Jerry.Zhang@amd.com> (v1)
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
to cover below case:
1. A task gart bind/unbind but not add to adev->gtt_list yet
2. at this time gpu reset, gtt only recover those gtt in adev->gtt_list
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Roger.He <Hongbo.He@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
AI affected:
CP/HW team requires KMD insert FRAME_CONTROL(end) after
the last IB and before the fence of this DMAframe.
this is to make sure the cache are flushed, and it's a must
change no matter MCBP/SR-IOV or bare-metal case because new
CP hw won't do the cache flush for each IB anymore, it just
leaves it to KMD now.
with this patch, certain MCBP hang issue when rendering
vulkan/chained-ib are resolved.
v2: drop gfx8 changes. gfx8 is not affected (Alex)
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
According to CP/hw team requirment, to support PAL/CHAINED-IB
MCBP, kernel driver must guarantee DE_META must be inserted
right prior to the work_load DE IB (with PREEMPT flag), there
cannot be any non-work_load DE IB between-in DE_META and
work_load DE IB.
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
On vega10, some hw finish operations should not be applied in SR-IOV
case. This works as workaround to fix multi-VFs reboot/shutdown
issues.
Signed-off-by: Trigger Huang <trigger.huang@amd.com>
Reviewed-by: Xiangliang Yu <Xiangliang.Yu@amd.com>
Reviewed-by: Monk Liu <monk.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
1,this way we make those routines compatible with the sequence
requirment for both Tonga and Vega10
2,ignore PSP hw init when doing TDR, because for SR-IOV device
the ucode won't get lost after VF FLR, so no need to invoke PSP
doing the ucode reloading again.
v2: squash in ARRAY_SIZE fix
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Xiangliang Yu <Xiangliang.Yu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>