Initial pull request for DC support. We've completed a substantial amount of
the cleanup and restructuring in our TODO. There are a few additional
cleanups that we are continuing to work on, but I don't think there are any
showstoppers remaining. We've tried to maintain most of the history for bisect
purposes. Harry made sure all the commits build. We've enabled DC for vega10
and Raven. Pre-vega10 parts can be enabled via module parameter (amdgpu.dc=1),
but are not enabled by default at this point until we get further testing
upstream.
This code provides atomic modesetting support for DCE8 (CIK), DCE10 (Tonga,
Fiji), DCE11 (CZ, ST, Polaris), DCE12 (vega10), and DCN1 (RV) including
HDMI and DP audio, DP MST, and many other advanced display features.
+
Latest cleanups for DC from you and Harry. Note that there is some
flickering on some older asics with this branch due to a regression in powerplay
that has already been fixed and will be included in my next non-DC pull request
next week.
* 'drm-next-4.15-dc' of git://people.freedesktop.org/~agd5f/linux: (897 commits)
amdgpu/dc: use kref for dc_state.
amdgpu/dc: convert dc_sink to kref.
amdgpu/dc: convert dc_stream_state to kref.
amdgpu/dc: use kref for dc_plane_state.
amdgpu/dc: convert dc_gamma to kref reference counting.
amdgpu/dc: convert dc_transfer to use a kref.
amdgpu/dc: kill a bunch of dead code.
amdgpu/dc: set a bunch of functions to static.
amdgpu/dc: kill some deadcode in dc core.
amdgpu/dc: fix indentation on a couple of returns.
amdgpu/dm: don't use after free.
amdgpu/dc: kfree already checks for NULL.
amdgpu/dc: fix a bunch of misc whitespace.
amdgpu/dc: drop hw_sequencer_types.h
amdgpu/dc: drop dce110_types.h
amdgpu/dc: use kernel ilog2 for log_2.
amdgpu/dc: don't memset after kzalloc.
amdgpu/dc: inline dal grph object id functions.
amdgpu/dc: inline dml_round_to_multiple
amdgpu/dc: rename bios get_image symbol to something more searchable.
...
We want to make DC less chatty but still allow bug reporters to
provide more detailed logs.
Signed-off-by: Harry Wentland <harry.wentland@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
v2: drop hdp invalidate/flush.
v3: honor pgoff during prime mmap. Add a barrier after cpu access.
v4: drop begin/end_cpu_access() for now, revisit later.
Signed-off-by: Samuel Li <Samuel.Li@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
When max_bytes is not 8 bytes aligned and bo size is larger than
max_bytes, the last 8 bytes in a ttm node may be left unchanged.
For example, on pre SDMA 4.0, max_bytes = 0x1fffff, and the bo size
is 0x200000, the problem will happen.
In order to fix the problem, we separately store the max nums of
PTEs/PDEs a single operation can set in amdgpu_vm_pte_funcs
structure, rather than inferring it from bytes limit of SDMA
constant fill, i.e. fill_max_bytes.
Together with the fix, we replace the hard code value "10" in
amdgpu_vm_bo_update_mapping() with the corresponding values from
structure amdgpu_vm_pte_funcs.
Signed-off-by: Yong Zhao <yong.zhao@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
GPU reset will require all hw doing hw_init thus
ucode_init_bo will be invoked again, which lead to
memory leak
skip the fw_buf allocation during sriov gpu reset to avoid
memory leak.
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
otherwise a gpu hang will make application couldn't be killed
under timedout=0 mode
v2:
Fix memoryleak job/job->s_fence issue
unlock mn
remove the ERROR msg after waiting being interrupted
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
currently in_reset is only used in sriov gpu reset, and it
will be used for other non-gfx hw component later, like
PSP, so move it from gfx to adev and rename to in_sriov_reset
make more sense.
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This is quite controversial because it adds another lock which is held during
page table updates, but I don't see much other option.
v2: allow multiple updates to be in flight at the same time
v3: simplify the patch, take the read side only once
v4: correctly fix rebase conflict
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Felix Kuehling <Felix.Kuehling@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Instead take the callback lock during the final parts of CS.
This should solve the last remaining locking order problems with BO reservations.
v2: rebase, make dummy functions static inline
v3: add one more missing inline and comments
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Felix Kuehling <Felix.Kuehling@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Move calling put_page into the unpopulate callback. Otherwise we mess up the pages
reference count when it is unbound multiple times.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Felix Kuehling <Felix.Kuehling@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add the IOCTL interface so that applications can allocate per VM BOs.
Still WIP since not all corner cases are tested yet, but this reduces average
CS overhead for 10K BOs from 21ms down to 48us.
v2: add some extra checks, remove the WIP tag
v3: rename new flag to AMDGPU_GEM_CREATE_VM_ALWAYS_VALID
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Felix Kuehling <Felix.Kuehling@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
We need a larger gart for asics that do not support GPUVM on all
engines (e.g., MM) to make sure we have enough space for all
gtt buffers in physical mode. Change the default size based on
the asic type.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
May waste a bit of memory, but simplifies the interface
significantly.
v2: convert internal accounting to use 256bit slots
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
While doing flr on VFs, there is possibility to lost the doorbell
writing for sdma, so enable poll mem for sdma, then sdma fw would
check the pollmem holding wptr.
Signed-off-by: Frank Min <Frank.Min@amd.com>
Signed-off-by: Xiangliang.Yu <Xiangliang.Yu@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Set a configurable SDMA phase quantum when enabling SDMA context
switching. The default value significantly reduces SDMA latency
in page table updates when user-mode SDMA queues have concurrent
activity, compared to the initial HW setting.
Signed-off-by: Felix Kuehling <Felix.Kuehling@amd.com>
Reviewed-by: Andres Rodriguez <andres.rodriguez@amd.com>
Reviewed-by: Shaoyun Liu <shaoyun.liu@amd.com>
Acked-by: Chunming Zhou <david1.zhou@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The BO move throttling code is designed to allow VRAM to fill quickly if it
is relatively empty. However, this does not take into account situations
where the visible VRAM is smaller than total VRAM, and total VRAM may not
be close to full but the visible VRAM segment is under pressure. In such
situations, visible VRAM would experience unrestricted swapping and
performance would drop.
Add a separate counter specifically for moves involving visible VRAM, and
check it before moving BOs there.
v2: Only perform calculations for separate counter if visible VRAM is
smaller than total VRAM. (Michel Dänzer)
v3: [Michel Dänzer]
* Use BO's location rather than the AMDGPU_GEM_CREATE_CPU_ACCESS_REQUIRED
flag to determine whether to account a move for visible VRAM in most
cases.
* Use a single
if (adev->mc.visible_vram_size < adev->mc.real_vram_size) {
block in amdgpu_cs_get_threshold_for_moves.
Fixes: 95844d20ae (drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2))
Signed-off-by: John Brooks <john@fastquake.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This allows us to write the mapped PTEs into
an IB instead of the table directly.
v2: fix build with debugfs enabled, remove unused assignment
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>