drm/vc4: Disable V3D interactions if the v3d component didn't probe.

One might want to use the VC4 display stack without using Mesa.
Similar to the debugfs fixes for not having all of the possible
display bits enabled, make sure you can't oops in vc4 if v3d isn't
enabled.

v2: Fix matching against other v3d variants (review by Paul), don't
    forget to set irq_enabled so that the vblank uapi works
v3: Use -ENODEV instead of -EINVAL on Paul's suggestion.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190401183559.3823-2-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
This commit is contained in:
Eric Anholt
2019-04-01 11:35:59 -07:00
parent c9be804c8c
commit ffc2674071
7 changed files with 50 additions and 1 deletions

View File

@@ -229,6 +229,9 @@ vc4_irq_preinstall(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
if (!vc4->v3d)
return;
init_waitqueue_head(&vc4->job_wait_queue);
INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work);
@@ -243,6 +246,9 @@ vc4_irq_postinstall(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
if (!vc4->v3d)
return 0;
/* Enable both the render done and out of memory interrupts. */
V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
@@ -254,6 +260,9 @@ vc4_irq_uninstall(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
if (!vc4->v3d)
return;
/* Disable sending interrupts for our driver's IRQs. */
V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS);