fbdev: sh_mobile_lcdc: Store the format in struct sh_mobile_lcdc_chan

Store the active format in the channel structure, and use it instead of
parsing info->var all over the place when the format is needed.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
This commit is contained in:
Laurent Pinchart
2011-11-29 16:05:36 +01:00
parent 105784bbb4
commit fc9e78e6b3
2 changed files with 14 additions and 13 deletions

View File

@@ -17,9 +17,10 @@ enum { LDDCKPAT1R, LDDCKPAT2R, LDMT1R, LDMT2R, LDMT3R, LDDFR, LDSM1R,
struct backlight_device;
struct fb_info;
struct module;
struct sh_mobile_lcdc_entity;
struct sh_mobile_lcdc_priv;
struct sh_mobile_lcdc_chan;
struct sh_mobile_lcdc_entity;
struct sh_mobile_lcdc_format_info;
struct sh_mobile_lcdc_priv;
#define SH_MOBILE_LCDC_DISPLAY_DISCONNECTED 0
#define SH_MOBILE_LCDC_DISPLAY_CONNECTED 1
@@ -70,6 +71,7 @@ struct sh_mobile_lcdc_chan {
wait_queue_head_t frame_end_wait;
struct completion vsync_completion;
const struct sh_mobile_lcdc_format_info *format;
unsigned long base_addr_y;
unsigned long base_addr_c;
unsigned int pitch;