block: improve handling of the magic discard payload

Instead of allocating a single unused biovec for discard requests, send
them down without any payload.  Instead we allow the driver to add a
"special" payload using a biovec embedded into struct request (unioned
over other fields never used while in the driver), and overloading
the number of segments for this case.

This has a couple of advantages:

 - we don't have to allocate the bio_vec
 - the amount of special casing for discard requests in the block
   layer is significantly reduced
 - using this same scheme for other request types is trivial,
   which will be important for implementing the new WRITE_ZEROES
   op on devices where it actually requires a payload (e.g. SCSI)
 - we can get rid of playing games with the request length, as
   we'll never touch it and completions will work just fine
 - it will allow us to support ranged discard operations in the
   future by merging non-contiguous discard bios into a single
   request
 - last but not least it removes a lot of code

This patch is the common base for my WIP series for ranges discards and to
remove discard_zeroes_data in favor of always using REQ_OP_WRITE_ZEROES,
so it would be good to get it in quickly.

Signed-off-by: Christoph Hellwig <hch@lst.de>
Signed-off-by: Jens Axboe <axboe@fb.com>
This commit is contained in:
Christoph Hellwig
2016-12-08 15:20:32 -07:00
committed by Jens Axboe
parent be07e14f96
commit f9d03f96b9
13 changed files with 76 additions and 138 deletions

View File

@@ -80,7 +80,7 @@ int __blkdev_issue_discard(struct block_device *bdev, sector_t sector,
req_sects = end_sect - sector;
}
bio = next_bio(bio, 1, gfp_mask);
bio = next_bio(bio, 0, gfp_mask);
bio->bi_iter.bi_sector = sector;
bio->bi_bdev = bdev;
bio_set_op_attrs(bio, op, 0);