bpf: Add iterator for spilled registers

Add this iterator for spilled registers, it concentrates the details of
how to get the current frame's spilled registers into a single macro
while clarifying the intention of the code which is calling the macro.

Signed-off-by: Joe Stringer <joe@wand.net.nz>
Acked-by: Alexei Starovoitov <ast@kernel.org>
Signed-off-by: Daniel Borkmann <daniel@iogearbox.net>
This commit is contained in:
Joe Stringer
2018-10-02 13:35:29 -07:00
committed by Daniel Borkmann
parent 940656fb3f
commit f3709f69b7
2 changed files with 18 additions and 9 deletions

View File

@@ -2252,10 +2252,9 @@ static void __clear_all_pkt_pointers(struct bpf_verifier_env *env,
if (reg_is_pkt_pointer_any(&regs[i]))
mark_reg_unknown(env, regs, i);
for (i = 0; i < state->allocated_stack / BPF_REG_SIZE; i++) {
if (state->stack[i].slot_type[0] != STACK_SPILL)
bpf_for_each_spilled_reg(i, state, reg) {
if (!reg)
continue;
reg = &state->stack[i].spilled_ptr;
if (reg_is_pkt_pointer_any(reg))
__mark_reg_unknown(reg);
}
@@ -3395,10 +3394,9 @@ static void find_good_pkt_pointers(struct bpf_verifier_state *vstate,
for (j = 0; j <= vstate->curframe; j++) {
state = vstate->frame[j];
for (i = 0; i < state->allocated_stack / BPF_REG_SIZE; i++) {
if (state->stack[i].slot_type[0] != STACK_SPILL)
bpf_for_each_spilled_reg(i, state, reg) {
if (!reg)
continue;
reg = &state->stack[i].spilled_ptr;
if (reg->type == type && reg->id == dst_reg->id)
reg->range = max(reg->range, new_range);
}
@@ -3643,7 +3641,7 @@ static void mark_map_regs(struct bpf_verifier_state *vstate, u32 regno,
bool is_null)
{
struct bpf_func_state *state = vstate->frame[vstate->curframe];
struct bpf_reg_state *regs = state->regs;
struct bpf_reg_state *reg, *regs = state->regs;
u32 id = regs[regno].id;
int i, j;
@@ -3652,8 +3650,8 @@ static void mark_map_regs(struct bpf_verifier_state *vstate, u32 regno,
for (j = 0; j <= vstate->curframe; j++) {
state = vstate->frame[j];
for (i = 0; i < state->allocated_stack / BPF_REG_SIZE; i++) {
if (state->stack[i].slot_type[0] != STACK_SPILL)
bpf_for_each_spilled_reg(i, state, reg) {
if (!reg)
continue;
mark_map_reg(&state->stack[i].spilled_ptr, 0, id, is_null);
}