drm/udl: Remove struct udl_device.active_fb_16

The udl driver stores the currently active framebuffer to know from
where to accept damage updates.

With the conversion to plane-state damage handling, this is not necessary
any longer. The currently active framebuffer and damaged area are always
stored in the plane state.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20191210084905.5570-8-tzimmermann@suse.de
This commit is contained in:
Thomas Zimmermann
2019-12-10 09:49:03 +01:00
parent 230b8b04d7
commit eb3deeceaa
4 changed files with 0 additions and 24 deletions

View File

@@ -314,9 +314,6 @@ int udl_init(struct udl_device *udl)
DRM_DEBUG("\n");
udl->active_fb_16 = NULL;
spin_lock_init(&udl->active_fb_16_lock);
mutex_init(&udl->gem_lock);
if (!udl_parse_vendor_descriptor(dev, udl->udev)) {