drm/vmwgfx: Move buffer object related code to vmwgfx_bo.c
It makes more sense to have all the buffer object related code in a single file rather than splitting it up between the resource code and buffer object pinning utilities. Place all buffer object related code in vmwgfx_bo.c. Fix up headers and export resource functionality when needed in the buffer object code. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
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@@ -468,7 +468,7 @@ static int vmw_legacy_srf_dma(struct vmw_resource *res,
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(void) vmw_execbuf_fence_commands(NULL, dev_priv,
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&fence, NULL);
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vmw_fence_single_bo(val_buf->bo, fence);
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vmw_bo_fence_single(val_buf->bo, fence);
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if (likely(fence != NULL))
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vmw_fence_obj_unreference(&fence);
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@@ -1210,7 +1210,7 @@ static int vmw_gb_surface_unbind(struct vmw_resource *res,
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(void) vmw_execbuf_fence_commands(NULL, dev_priv,
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&fence, NULL);
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vmw_fence_single_bo(val_buf->bo, fence);
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vmw_bo_fence_single(val_buf->bo, fence);
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if (likely(fence != NULL))
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vmw_fence_obj_unreference(&fence);
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