drm/vmwgfx: Move buffer object related code to vmwgfx_bo.c

It makes more sense to have all the buffer object related code in
a single file rather than splitting it up between the resource code
and buffer object pinning utilities.

Place all buffer object related code in vmwgfx_bo.c. Fix up headers
and export resource functionality when needed in the buffer object
code.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
This commit is contained in:
Thomas Hellstrom
2018-06-19 15:33:53 +02:00
parent f1d34bfd70
commit e9431ea507
11 changed files with 862 additions and 719 deletions

View File

@@ -468,7 +468,7 @@ static int vmw_legacy_srf_dma(struct vmw_resource *res,
(void) vmw_execbuf_fence_commands(NULL, dev_priv,
&fence, NULL);
vmw_fence_single_bo(val_buf->bo, fence);
vmw_bo_fence_single(val_buf->bo, fence);
if (likely(fence != NULL))
vmw_fence_obj_unreference(&fence);
@@ -1210,7 +1210,7 @@ static int vmw_gb_surface_unbind(struct vmw_resource *res,
(void) vmw_execbuf_fence_commands(NULL, dev_priv,
&fence, NULL);
vmw_fence_single_bo(val_buf->bo, fence);
vmw_bo_fence_single(val_buf->bo, fence);
if (likely(fence != NULL))
vmw_fence_obj_unreference(&fence);