NFSv4.1: Don't rebind to the same source port when reconnecting to the server
NFSv2, v3 and NFSv4 servers often have duplicate replay caches that look at the source port when deciding whether or not an RPC call is a replay of a previous call. This requires clients to perform strange TCP gymnastics in order to ensure that when they reconnect to the server, they bind to the same source port. NFSv4.1 and NFSv4.2 have sessions that provide proper replay semantics, that do not look at the source port of the connection. This patch therefore ensures they can ignore the rebind requirement. Signed-off-by: Trond Myklebust <trond.myklebust@hammerspace.com>
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@@ -523,6 +523,8 @@ int nfs_create_rpc_client(struct nfs_client *clp,
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args.flags |= RPC_CLNT_CREATE_INFINITE_SLOTS;
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if (test_bit(NFS_CS_NOPING, &clp->cl_flags))
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args.flags |= RPC_CLNT_CREATE_NOPING;
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if (test_bit(NFS_CS_REUSEPORT, &clp->cl_flags))
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args.flags |= RPC_CLNT_CREATE_REUSEPORT;
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if (!IS_ERR(clp->cl_rpcclient))
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return 0;
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@@ -670,6 +672,7 @@ static int nfs_init_server(struct nfs_server *server,
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.timeparms = &timeparms,
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.cred = server->cred,
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.nconnect = data->nfs_server.nconnect,
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.init_flags = (1UL << NFS_CS_REUSEPORT),
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};
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struct nfs_client *clp;
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int error;
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