NFSv4.1: Don't rebind to the same source port when reconnecting to the server

NFSv2, v3 and NFSv4 servers often have duplicate replay caches that look
at the source port when deciding whether or not an RPC call is a replay
of a previous call. This requires clients to perform strange TCP gymnastics
in order to ensure that when they reconnect to the server, they bind
to the same source port.

NFSv4.1 and NFSv4.2 have sessions that provide proper replay semantics,
that do not look at the source port of the connection. This patch therefore
ensures they can ignore the rebind requirement.

Signed-off-by: Trond Myklebust <trond.myklebust@hammerspace.com>
This commit is contained in:
Trond Myklebust
2019-10-17 11:13:54 -04:00
parent 52f98f1a2d
commit e6237b6feb
8 changed files with 20 additions and 5 deletions

View File

@@ -523,6 +523,8 @@ int nfs_create_rpc_client(struct nfs_client *clp,
args.flags |= RPC_CLNT_CREATE_INFINITE_SLOTS;
if (test_bit(NFS_CS_NOPING, &clp->cl_flags))
args.flags |= RPC_CLNT_CREATE_NOPING;
if (test_bit(NFS_CS_REUSEPORT, &clp->cl_flags))
args.flags |= RPC_CLNT_CREATE_REUSEPORT;
if (!IS_ERR(clp->cl_rpcclient))
return 0;
@@ -670,6 +672,7 @@ static int nfs_init_server(struct nfs_server *server,
.timeparms = &timeparms,
.cred = server->cred,
.nconnect = data->nfs_server.nconnect,
.init_flags = (1UL << NFS_CS_REUSEPORT),
};
struct nfs_client *clp;
int error;