powerpc: Put FP/VSX and VR state into structures
This creates new 'thread_fp_state' and 'thread_vr_state' structures to store FP/VSX state (including FPSCR) and Altivec/VSX state (including VSCR), and uses them in the thread_struct. In the thread_fp_state, the FPRs and VSRs are represented as u64 rather than double, since we rarely perform floating-point computations on the values, and this will enable the structures to be used in KVM code as well. Similarly FPSCR is now a u64 rather than a structure of two 32-bit values. This takes the offsets out of the macros such as SAVE_32FPRS, REST_32FPRS, etc. This enables the same macros to be used for normal and transactional state, enabling us to delete the transactional versions of the macros. This also removes the unused do_load_up_fpu and do_load_up_altivec, which were in fact buggy since they didn't create large enough stack frames to account for the fact that load_up_fpu and load_up_altivec are not designed to be called from C and assume that their caller's stack frame is an interrupt frame. Signed-off-by: Paul Mackerras <paulus@samba.org> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
This commit is contained in:

committed by
Benjamin Herrenschmidt

parent
8e0a1611cb
commit
de79f7b9f6
@@ -271,7 +271,7 @@ int emulate_altivec(struct pt_regs *regs)
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vb = (instr >> 11) & 0x1f;
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vc = (instr >> 6) & 0x1f;
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vrs = current->thread.vr;
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vrs = current->thread.vr_state.vr;
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switch (instr & 0x3f) {
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case 10:
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switch (vc) {
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@@ -320,12 +320,12 @@ int emulate_altivec(struct pt_regs *regs)
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case 14: /* vctuxs */
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for (i = 0; i < 4; ++i)
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vrs[vd].u[i] = ctuxs(vrs[vb].u[i], va,
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¤t->thread.vscr.u[3]);
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¤t->thread.vr_state.vscr.u[3]);
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break;
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case 15: /* vctsxs */
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for (i = 0; i < 4; ++i)
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vrs[vd].u[i] = ctsxs(vrs[vb].u[i], va,
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¤t->thread.vscr.u[3]);
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¤t->thread.vr_state.vscr.u[3]);
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break;
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default:
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return -EINVAL;
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