ALSA: Kill snd_assert() in sound/pci/*

Kill snd_assert() in sound/pci/*, either removed or replaced with
if () with snd_BUG_ON().

Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@perex.cz>
This commit is contained in:
Takashi Iwai
2008-08-08 17:12:14 +02:00
committed by Jaroslav Kysela
parent 622207dc31
commit da3cec35dd
70 changed files with 632 additions and 361 deletions

View File

@@ -2931,7 +2931,8 @@ static int snd_trident_pcm_mixer_build(struct snd_trident *trident,
{
struct snd_trident_pcm_mixer *tmix;
snd_assert(trident != NULL && voice != NULL && substream != NULL, return -EINVAL);
if (snd_BUG_ON(!trident || !voice || !substream))
return -EINVAL;
tmix = &trident->pcm_mixer[substream->number];
tmix->voice = voice;
tmix->vol = T4D_DEFAULT_PCM_VOL;
@@ -2946,7 +2947,8 @@ static int snd_trident_pcm_mixer_free(struct snd_trident *trident, struct snd_tr
{
struct snd_trident_pcm_mixer *tmix;
snd_assert(trident != NULL && substream != NULL, return -EINVAL);
if (snd_BUG_ON(!trident || !substream))
return -EINVAL;
tmix = &trident->pcm_mixer[substream->number];
tmix->voice = NULL;
snd_trident_notify_pcm_change(trident, tmix, substream->number, 0);
@@ -3131,7 +3133,8 @@ static unsigned char snd_trident_gameport_read(struct gameport *gameport)
{
struct snd_trident *chip = gameport_get_port_data(gameport);
snd_assert(chip, return 0);
if (snd_BUG_ON(!chip))
return 0;
return inb(TRID_REG(chip, GAMEPORT_LEGACY));
}
@@ -3139,7 +3142,8 @@ static void snd_trident_gameport_trigger(struct gameport *gameport)
{
struct snd_trident *chip = gameport_get_port_data(gameport);
snd_assert(chip, return);
if (snd_BUG_ON(!chip))
return;
outb(0xff, TRID_REG(chip, GAMEPORT_LEGACY));
}
@@ -3148,7 +3152,8 @@ static int snd_trident_gameport_cooked_read(struct gameport *gameport, int *axes
struct snd_trident *chip = gameport_get_port_data(gameport);
int i;
snd_assert(chip, return 0);
if (snd_BUG_ON(!chip))
return 0;
*buttons = (~inb(TRID_REG(chip, GAMEPORT_LEGACY)) >> 4) & 0xf;
@@ -3164,7 +3169,8 @@ static int snd_trident_gameport_open(struct gameport *gameport, int mode)
{
struct snd_trident *chip = gameport_get_port_data(gameport);
snd_assert(chip, return 0);
if (snd_BUG_ON(!chip))
return 0;
switch (mode) {
case GAMEPORT_MODE_COOKED:
@@ -3891,8 +3897,8 @@ static void snd_trident_clear_voices(struct snd_trident * trident, unsigned shor
{
unsigned int i, val, mask[2] = { 0, 0 };
snd_assert(v_min <= 63, return);
snd_assert(v_max <= 63, return);
if (snd_BUG_ON(v_min > 63 || v_max > 63))
return;
for (i = v_min; i <= v_max; i++)
mask[i >> 5] |= 1 << (i & 0x1f);
if (mask[0]) {