x86, io_apic: Introduce eoi_ioapic_pin call-back
This callback replaces the old __eoi_ioapic_pin function which needs a special path for interrupt remapping. Signed-off-by: Joerg Roedel <joro@8bytes.org> Acked-by: Sebastian Andrzej Siewior <sebastian@breakpoint.cc> Reviewed-by: Konrad Rzeszutek Wilk <konrad.wilk@oracle.com>
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@@ -310,7 +310,7 @@ static __attribute_const__ struct io_apic __iomem *io_apic_base(int idx)
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+ (mpc_ioapic_addr(idx) & ~PAGE_MASK);
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}
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static inline void io_apic_eoi(unsigned int apic, unsigned int vector)
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void io_apic_eoi(unsigned int apic, unsigned int vector)
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{
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struct io_apic __iomem *io_apic = io_apic_base(apic);
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writel(vector, &io_apic->eoi);
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@@ -557,19 +557,10 @@ static void unmask_ioapic_irq(struct irq_data *data)
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* Otherwise, we simulate the EOI message manually by changing the trigger
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* mode to edge and then back to level, with RTE being masked during this.
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*/
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static void __eoi_ioapic_pin(int apic, int pin, int vector, struct irq_cfg *cfg)
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void native_eoi_ioapic_pin(int apic, int pin, int vector)
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{
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if (mpc_ioapic_ver(apic) >= 0x20) {
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/*
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* Intr-remapping uses pin number as the virtual vector
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* in the RTE. Actual vector is programmed in
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* intr-remapping table entry. Hence for the io-apic
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* EOI we use the pin number.
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*/
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if (cfg && irq_remapped(cfg))
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io_apic_eoi(apic, pin);
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else
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io_apic_eoi(apic, vector);
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io_apic_eoi(apic, vector);
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} else {
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struct IO_APIC_route_entry entry, entry1;
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@@ -597,7 +588,8 @@ void eoi_ioapic_irq(unsigned int irq, struct irq_cfg *cfg)
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raw_spin_lock_irqsave(&ioapic_lock, flags);
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for_each_irq_pin(entry, cfg->irq_2_pin)
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__eoi_ioapic_pin(entry->apic, entry->pin, cfg->vector, cfg);
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x86_io_apic_ops.eoi_ioapic_pin(entry->apic, entry->pin,
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cfg->vector);
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raw_spin_unlock_irqrestore(&ioapic_lock, flags);
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}
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@@ -634,7 +626,7 @@ static void clear_IO_APIC_pin(unsigned int apic, unsigned int pin)
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}
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raw_spin_lock_irqsave(&ioapic_lock, flags);
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__eoi_ioapic_pin(apic, pin, entry.vector, NULL);
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x86_io_apic_ops.eoi_ioapic_pin(apic, pin, entry.vector);
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raw_spin_unlock_irqrestore(&ioapic_lock, flags);
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}
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