gpu: ipu-v3: image-convert: fix bytesperline adjustment

For planar formats, bytesperline does not depend on BPP. It must always
be larger than width and aligned to tile width alignment restrictions.

The input bytesperline to ipu_image_convert_adjust() may be
uninitialized, so don't rely on input bytesperline as the
minimum value for clamp_align(). Use 2 << w_align as the minimum
instead.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
[slongerbeam@gmail.com: clamp input bytesperline]
Signed-off-by: Steve Longerbeam <slongerbeam@gmail.com>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This commit is contained in:
Philipp Zabel
2018-09-18 11:34:18 +02:00
父節點 ff652fcf84
當前提交 d966e23d61

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@@ -1915,10 +1915,18 @@ void ipu_image_convert_adjust(struct ipu_image *in, struct ipu_image *out,
out->pix.height = clamp_align(out->pix.height, MIN_H, MAX_H, h_align);
/* set input/output strides and image sizes */
in->pix.bytesperline = (in->pix.width * infmt->bpp) >> 3;
in->pix.sizeimage = in->pix.height * in->pix.bytesperline;
out->pix.bytesperline = (out->pix.width * outfmt->bpp) >> 3;
out->pix.sizeimage = out->pix.height * out->pix.bytesperline;
in->pix.bytesperline = infmt->planar ?
clamp_align(in->pix.width, 2 << w_align, MAX_W, w_align) :
clamp_align((in->pix.width * infmt->bpp) >> 3,
2 << w_align, MAX_W, w_align);
in->pix.sizeimage = infmt->planar ?
(in->pix.height * in->pix.bytesperline * infmt->bpp) >> 3 :
in->pix.height * in->pix.bytesperline;
out->pix.bytesperline = outfmt->planar ? out->pix.width :
(out->pix.width * outfmt->bpp) >> 3;
out->pix.sizeimage = outfmt->planar ?
(out->pix.height * out->pix.bytesperline * outfmt->bpp) >> 3 :
out->pix.height * out->pix.bytesperline;
}
EXPORT_SYMBOL_GPL(ipu_image_convert_adjust);