drm/amd/display: Destroy aux_engines only once

[Why]
In the dce112 function to destroy the resource pool, engines
(the aux engines) is destroyed twice.  This has no ill effects
but is a tad redundant.

[How]
Remove the redundant call

Signed-off-by: David Francis <David.Francis@amd.com>
Reviewed-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
David Francis
2018-07-19 15:48:24 -04:00
committed by Alex Deucher
父節點 53a53f8687
當前提交 d90e9a3bf5

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@@ -677,9 +677,6 @@ static void destruct(struct dce110_resource_pool *pool)
pool->base.timing_generators[i] = NULL;
}
if (pool->base.engines[i] != NULL)
dce110_engine_destroy(&pool->base.engines[i]);
}
for (i = 0; i < pool->base.stream_enc_count; i++) {