drm/vmwgfx: Emulate legacy shaders on guest-backed devices v2
Command stream legacy shader creation and destruction is replaced by NOPs in the command stream, and instead guest-backed shaders are created and destroyed as part of the command validation process. v2: Removed some stray debug messages. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
This commit is contained in:
@@ -29,6 +29,8 @@
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#include "vmwgfx_resource_priv.h"
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#include "ttm/ttm_placement.h"
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#define VMW_COMPAT_SHADER_HT_ORDER 12
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struct vmw_shader {
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struct vmw_resource res;
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SVGA3dShaderType type;
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@@ -40,6 +42,50 @@ struct vmw_user_shader {
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struct vmw_shader shader;
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};
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/**
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* enum vmw_compat_shader_state - Staging state for compat shaders
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*/
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enum vmw_compat_shader_state {
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VMW_COMPAT_COMMITED,
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VMW_COMPAT_ADD,
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VMW_COMPAT_DEL
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};
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/**
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* struct vmw_compat_shader - Metadata for compat shaders.
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*
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* @handle: The TTM handle of the guest backed shader.
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* @tfile: The struct ttm_object_file the guest backed shader is registered
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* with.
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* @hash: Hash item for lookup.
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* @head: List head for staging lists or the compat shader manager list.
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* @state: Staging state.
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*
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* The structure is protected by the cmdbuf lock.
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*/
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struct vmw_compat_shader {
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u32 handle;
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struct ttm_object_file *tfile;
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struct drm_hash_item hash;
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struct list_head head;
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enum vmw_compat_shader_state state;
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};
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/**
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* struct vmw_compat_shader_manager - Compat shader manager.
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*
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* @shaders: Hash table containing staged and commited compat shaders
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* @list: List of commited shaders.
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* @dev_priv: Pointer to a device private structure.
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*
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* @shaders and @list are protected by the cmdbuf mutex for now.
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*/
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struct vmw_compat_shader_manager {
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struct drm_open_hash shaders;
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struct list_head list;
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struct vmw_private *dev_priv;
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};
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static void vmw_user_shader_free(struct vmw_resource *res);
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static struct vmw_resource *
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vmw_user_shader_base_to_res(struct ttm_base_object *base);
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@@ -325,13 +371,81 @@ int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
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TTM_REF_USAGE);
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}
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int vmw_shader_alloc(struct vmw_private *dev_priv,
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struct vmw_dma_buffer *buffer,
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size_t shader_size,
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size_t offset,
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SVGA3dShaderType shader_type,
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struct ttm_object_file *tfile,
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u32 *handle)
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{
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struct vmw_user_shader *ushader;
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struct vmw_resource *res, *tmp;
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int ret;
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/*
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* Approximate idr memory usage with 128 bytes. It will be limited
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* by maximum number_of shaders anyway.
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*/
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if (unlikely(vmw_user_shader_size == 0))
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vmw_user_shader_size =
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ttm_round_pot(sizeof(struct vmw_user_shader)) + 128;
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ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
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vmw_user_shader_size,
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false, true);
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if (unlikely(ret != 0)) {
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if (ret != -ERESTARTSYS)
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DRM_ERROR("Out of graphics memory for shader "
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"creation.\n");
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goto out;
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}
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ushader = kzalloc(sizeof(*ushader), GFP_KERNEL);
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if (unlikely(ushader == NULL)) {
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ttm_mem_global_free(vmw_mem_glob(dev_priv),
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vmw_user_shader_size);
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ret = -ENOMEM;
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goto out;
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}
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res = &ushader->shader.res;
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ushader->base.shareable = false;
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ushader->base.tfile = NULL;
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/*
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* From here on, the destructor takes over resource freeing.
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*/
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ret = vmw_gb_shader_init(dev_priv, res, shader_size,
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offset, shader_type, buffer,
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vmw_user_shader_free);
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if (unlikely(ret != 0))
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goto out;
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tmp = vmw_resource_reference(res);
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ret = ttm_base_object_init(tfile, &ushader->base, false,
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VMW_RES_SHADER,
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&vmw_user_shader_base_release, NULL);
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if (unlikely(ret != 0)) {
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vmw_resource_unreference(&tmp);
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goto out_err;
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}
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if (handle)
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*handle = ushader->base.hash.key;
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out_err:
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vmw_resource_unreference(&res);
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out:
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return ret;
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}
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int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv)
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{
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struct vmw_private *dev_priv = vmw_priv(dev);
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struct vmw_user_shader *ushader;
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struct vmw_resource *res;
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struct vmw_resource *tmp;
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struct drm_vmw_shader_create_arg *arg =
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(struct drm_vmw_shader_create_arg *)data;
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struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
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@@ -373,69 +487,324 @@ int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
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goto out_bad_arg;
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}
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/*
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* Approximate idr memory usage with 128 bytes. It will be limited
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* by maximum number_of shaders anyway.
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*/
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if (unlikely(vmw_user_shader_size == 0))
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vmw_user_shader_size = ttm_round_pot(sizeof(*ushader))
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+ 128;
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ret = ttm_read_lock(&vmaster->lock, true);
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if (unlikely(ret != 0))
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return ret;
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goto out_bad_arg;
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ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
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vmw_user_shader_size,
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false, true);
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if (unlikely(ret != 0)) {
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if (ret != -ERESTARTSYS)
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DRM_ERROR("Out of graphics memory for shader"
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" creation.\n");
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goto out_unlock;
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}
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ret = vmw_shader_alloc(dev_priv, buffer, arg->size, arg->offset,
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shader_type, tfile, &arg->shader_handle);
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ushader = kzalloc(sizeof(*ushader), GFP_KERNEL);
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if (unlikely(ushader == NULL)) {
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ttm_mem_global_free(vmw_mem_glob(dev_priv),
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vmw_user_shader_size);
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ret = -ENOMEM;
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goto out_unlock;
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}
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res = &ushader->shader.res;
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ushader->base.shareable = false;
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ushader->base.tfile = NULL;
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/*
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* From here on, the destructor takes over resource freeing.
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*/
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ret = vmw_gb_shader_init(dev_priv, res, arg->size,
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arg->offset, shader_type, buffer,
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vmw_user_shader_free);
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if (unlikely(ret != 0))
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goto out_unlock;
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tmp = vmw_resource_reference(res);
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ret = ttm_base_object_init(tfile, &ushader->base, false,
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VMW_RES_SHADER,
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&vmw_user_shader_base_release, NULL);
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if (unlikely(ret != 0)) {
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vmw_resource_unreference(&tmp);
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goto out_err;
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}
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arg->shader_handle = ushader->base.hash.key;
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out_err:
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vmw_resource_unreference(&res);
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out_unlock:
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ttm_read_unlock(&vmaster->lock);
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out_bad_arg:
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vmw_dmabuf_unreference(&buffer);
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return ret;
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}
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/**
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* vmw_compat_shader_lookup - Look up a compat shader
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*
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* @man: Pointer to the compat shader manager.
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* @shader_type: The shader type, that combined with the user_key identifies
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* the shader.
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* @user_key: On entry, this should be a pointer to the user_key.
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* On successful exit, it will contain the guest-backed shader's TTM handle.
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*
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* Returns 0 on success. Non-zero on failure, in which case the value pointed
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* to by @user_key is unmodified.
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*/
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int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man,
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SVGA3dShaderType shader_type,
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u32 *user_key)
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{
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struct drm_hash_item *hash;
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int ret;
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unsigned long key = *user_key | (shader_type << 24);
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ret = drm_ht_find_item(&man->shaders, key, &hash);
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if (unlikely(ret != 0))
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return ret;
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*user_key = drm_hash_entry(hash, struct vmw_compat_shader,
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hash)->handle;
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return 0;
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}
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/**
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* vmw_compat_shader_free - Free a compat shader.
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*
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* @man: Pointer to the compat shader manager.
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* @entry: Pointer to a struct vmw_compat_shader.
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*
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* Frees a struct vmw_compat_shder entry and drops its reference to the
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* guest backed shader.
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*/
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static void vmw_compat_shader_free(struct vmw_compat_shader_manager *man,
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struct vmw_compat_shader *entry)
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{
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list_del(&entry->head);
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WARN_ON(drm_ht_remove_item(&man->shaders, &entry->hash));
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WARN_ON(ttm_ref_object_base_unref(entry->tfile, entry->handle,
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TTM_REF_USAGE));
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kfree(entry);
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}
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/**
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* vmw_compat_shaders_commit - Commit a list of compat shader actions.
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*
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* @man: Pointer to the compat shader manager.
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* @list: Caller's list of compat shader actions.
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*
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* This function commits a list of compat shader additions or removals.
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* It is typically called when the execbuf ioctl call triggering these
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* actions has commited the fifo contents to the device.
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*/
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void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man,
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struct list_head *list)
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{
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struct vmw_compat_shader *entry, *next;
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list_for_each_entry_safe(entry, next, list, head) {
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list_del(&entry->head);
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switch (entry->state) {
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case VMW_COMPAT_ADD:
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entry->state = VMW_COMPAT_COMMITED;
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list_add_tail(&entry->head, &man->list);
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break;
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case VMW_COMPAT_DEL:
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ttm_ref_object_base_unref(entry->tfile, entry->handle,
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TTM_REF_USAGE);
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kfree(entry);
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break;
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default:
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BUG();
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break;
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}
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}
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}
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/**
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* vmw_compat_shaders_revert - Revert a list of compat shader actions
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*
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* @man: Pointer to the compat shader manager.
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* @list: Caller's list of compat shader actions.
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*
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* This function reverts a list of compat shader additions or removals.
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* It is typically called when the execbuf ioctl call triggering these
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* actions failed for some reason, and the command stream was never
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* submitted.
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*/
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void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man,
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struct list_head *list)
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{
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struct vmw_compat_shader *entry, *next;
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int ret;
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list_for_each_entry_safe(entry, next, list, head) {
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switch (entry->state) {
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case VMW_COMPAT_ADD:
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vmw_compat_shader_free(man, entry);
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break;
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case VMW_COMPAT_DEL:
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ret = drm_ht_insert_item(&man->shaders, &entry->hash);
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list_del(&entry->head);
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list_add_tail(&entry->head, &man->list);
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entry->state = VMW_COMPAT_COMMITED;
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break;
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default:
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BUG();
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break;
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}
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}
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}
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/**
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* vmw_compat_shader_remove - Stage a compat shader for removal.
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*
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* @man: Pointer to the compat shader manager
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* @user_key: The key that is used to identify the shader. The key is
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* unique to the shader type.
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* @shader_type: Shader type.
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* @list: Caller's list of staged shader actions.
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*
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* This function stages a compat shader for removal and removes the key from
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* the shader manager's hash table. If the shader was previously only staged
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* for addition it is completely removed (But the execbuf code may keep a
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* reference if it was bound to a context between addition and removal). If
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* it was previously commited to the manager, it is staged for removal.
|
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*/
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int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man,
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u32 user_key, SVGA3dShaderType shader_type,
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struct list_head *list)
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{
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struct vmw_compat_shader *entry;
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struct drm_hash_item *hash;
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int ret;
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ret = drm_ht_find_item(&man->shaders, user_key | (shader_type << 24),
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&hash);
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if (likely(ret != 0))
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return -EINVAL;
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entry = drm_hash_entry(hash, struct vmw_compat_shader, hash);
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|
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switch (entry->state) {
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case VMW_COMPAT_ADD:
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vmw_compat_shader_free(man, entry);
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break;
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case VMW_COMPAT_COMMITED:
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(void) drm_ht_remove_item(&man->shaders, &entry->hash);
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list_del(&entry->head);
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entry->state = VMW_COMPAT_DEL;
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list_add_tail(&entry->head, list);
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break;
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default:
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BUG();
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break;
|
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}
|
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|
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return 0;
|
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}
|
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|
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/**
|
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* vmw_compat_shader_add - Create a compat shader and add the
|
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* key to the manager
|
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*
|
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* @man: Pointer to the compat shader manager
|
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* @user_key: The key that is used to identify the shader. The key is
|
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* unique to the shader type.
|
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* @bytecode: Pointer to the bytecode of the shader.
|
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* @shader_type: Shader type.
|
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* @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is
|
||||
* to be created with.
|
||||
* @list: Caller's list of staged shader actions.
|
||||
*
|
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* Note that only the key is added to the shader manager's hash table.
|
||||
* The shader is not yet added to the shader manager's list of shaders.
|
||||
*/
|
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int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
|
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u32 user_key, const void *bytecode,
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SVGA3dShaderType shader_type,
|
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size_t size,
|
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struct ttm_object_file *tfile,
|
||||
struct list_head *list)
|
||||
{
|
||||
struct vmw_dma_buffer *buf;
|
||||
struct ttm_bo_kmap_obj map;
|
||||
bool is_iomem;
|
||||
struct vmw_compat_shader *compat;
|
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u32 handle;
|
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int ret;
|
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|
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if (user_key > ((1 << 24) - 1) || (unsigned) shader_type > 16)
|
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return -EINVAL;
|
||||
|
||||
/* Allocate and pin a DMA buffer */
|
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buf = kzalloc(sizeof(*buf), GFP_KERNEL);
|
||||
if (unlikely(buf == NULL))
|
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return -ENOMEM;
|
||||
|
||||
ret = vmw_dmabuf_init(man->dev_priv, buf, size, &vmw_sys_ne_placement,
|
||||
true, vmw_dmabuf_bo_free);
|
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if (unlikely(ret != 0))
|
||||
goto out;
|
||||
|
||||
ret = ttm_bo_reserve(&buf->base, false, true, false, NULL);
|
||||
if (unlikely(ret != 0))
|
||||
goto no_reserve;
|
||||
|
||||
/* Map and copy shader bytecode. */
|
||||
ret = ttm_bo_kmap(&buf->base, 0, PAGE_ALIGN(size) >> PAGE_SHIFT,
|
||||
&map);
|
||||
if (unlikely(ret != 0)) {
|
||||
ttm_bo_unreserve(&buf->base);
|
||||
goto no_reserve;
|
||||
}
|
||||
|
||||
memcpy(ttm_kmap_obj_virtual(&map, &is_iomem), bytecode, size);
|
||||
WARN_ON(is_iomem);
|
||||
|
||||
ttm_bo_kunmap(&map);
|
||||
ret = ttm_bo_validate(&buf->base, &vmw_sys_placement, false, true);
|
||||
WARN_ON(ret != 0);
|
||||
ttm_bo_unreserve(&buf->base);
|
||||
|
||||
/* Create a guest-backed shader container backed by the dma buffer */
|
||||
ret = vmw_shader_alloc(man->dev_priv, buf, size, 0, shader_type,
|
||||
tfile, &handle);
|
||||
vmw_dmabuf_unreference(&buf);
|
||||
if (unlikely(ret != 0))
|
||||
goto no_reserve;
|
||||
/*
|
||||
* Create a compat shader structure and stage it for insertion
|
||||
* in the manager
|
||||
*/
|
||||
compat = kzalloc(sizeof(*compat), GFP_KERNEL);
|
||||
if (compat == NULL)
|
||||
goto no_compat;
|
||||
|
||||
compat->hash.key = user_key | (shader_type << 24);
|
||||
ret = drm_ht_insert_item(&man->shaders, &compat->hash);
|
||||
if (unlikely(ret != 0))
|
||||
goto out_invalid_key;
|
||||
|
||||
compat->state = VMW_COMPAT_ADD;
|
||||
compat->handle = handle;
|
||||
compat->tfile = tfile;
|
||||
list_add_tail(&compat->head, list);
|
||||
|
||||
return 0;
|
||||
|
||||
out_invalid_key:
|
||||
kfree(compat);
|
||||
no_compat:
|
||||
ttm_ref_object_base_unref(tfile, handle, TTM_REF_USAGE);
|
||||
no_reserve:
|
||||
out:
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_compat_shader_man_create - Create a compat shader manager
|
||||
*
|
||||
* @dev_priv: Pointer to a device private structure.
|
||||
*
|
||||
* Typically done at file open time. If successful returns a pointer to a
|
||||
* compat shader manager. Otherwise returns an error pointer.
|
||||
*/
|
||||
struct vmw_compat_shader_manager *
|
||||
vmw_compat_shader_man_create(struct vmw_private *dev_priv)
|
||||
{
|
||||
struct vmw_compat_shader_manager *man;
|
||||
int ret;
|
||||
|
||||
man = kzalloc(sizeof(*man), GFP_KERNEL);
|
||||
|
||||
man->dev_priv = dev_priv;
|
||||
INIT_LIST_HEAD(&man->list);
|
||||
ret = drm_ht_create(&man->shaders, VMW_COMPAT_SHADER_HT_ORDER);
|
||||
if (ret == 0)
|
||||
return man;
|
||||
|
||||
kfree(man);
|
||||
return ERR_PTR(ret);
|
||||
}
|
||||
|
||||
/**
|
||||
* vmw_compat_shader_man_destroy - Destroy a compat shader manager
|
||||
*
|
||||
* @man: Pointer to the shader manager to destroy.
|
||||
*
|
||||
* Typically done at file close time.
|
||||
*/
|
||||
void vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man)
|
||||
{
|
||||
struct vmw_compat_shader *entry, *next;
|
||||
|
||||
mutex_lock(&man->dev_priv->cmdbuf_mutex);
|
||||
list_for_each_entry_safe(entry, next, &man->list, head)
|
||||
vmw_compat_shader_free(man, entry);
|
||||
|
||||
mutex_unlock(&man->dev_priv->cmdbuf_mutex);
|
||||
kfree(man);
|
||||
}
|
||||
|
Reference in New Issue
Block a user