drm/vmwgfx: Emulate legacy shaders on guest-backed devices v2
Command stream legacy shader creation and destruction is replaced by NOPs in the command stream, and instead guest-backed shaders are created and destroyed as part of the command validation process. v2: Removed some stray debug messages. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
This commit is contained in:
@@ -235,8 +235,12 @@ static void vmw_resource_relocations_apply(uint32_t *cb,
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{
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struct vmw_resource_relocation *rel;
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list_for_each_entry(rel, list, head)
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cb[rel->offset] = rel->res->id;
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list_for_each_entry(rel, list, head) {
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if (likely(rel->res != NULL))
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cb[rel->offset] = rel->res->id;
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else
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cb[rel->offset] = SVGA_3D_CMD_NOP;
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}
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}
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static int vmw_cmd_invalid(struct vmw_private *dev_priv,
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@@ -381,22 +385,27 @@ static int vmw_resources_validate(struct vmw_sw_context *sw_context)
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}
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/**
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* vmw_cmd_res_check - Check that a resource is present and if so, put it
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* vmw_cmd_compat_res_check - Check that a resource is present and if so, put it
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* on the resource validate list unless it's already there.
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*
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* @dev_priv: Pointer to a device private structure.
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* @sw_context: Pointer to the software context.
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* @res_type: Resource type.
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* @converter: User-space visisble type specific information.
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* @id: Pointer to the location in the command buffer currently being
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* @id: user-space resource id handle.
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* @id_loc: Pointer to the location in the command buffer currently being
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* parsed from where the user-space resource id handle is located.
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* @p_val: Pointer to pointer to resource validalidation node. Populated
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* on exit.
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*/
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static int vmw_cmd_res_check(struct vmw_private *dev_priv,
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struct vmw_sw_context *sw_context,
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enum vmw_res_type res_type,
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const struct vmw_user_resource_conv *converter,
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uint32_t *id,
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struct vmw_resource_val_node **p_val)
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static int
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vmw_cmd_compat_res_check(struct vmw_private *dev_priv,
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struct vmw_sw_context *sw_context,
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enum vmw_res_type res_type,
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const struct vmw_user_resource_conv *converter,
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uint32_t id,
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uint32_t *id_loc,
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struct vmw_resource_val_node **p_val)
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{
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struct vmw_res_cache_entry *rcache =
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&sw_context->res_cache[res_type];
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@@ -404,7 +413,7 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv,
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struct vmw_resource_val_node *node;
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int ret;
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if (*id == SVGA3D_INVALID_ID) {
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if (id == SVGA3D_INVALID_ID) {
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if (p_val)
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*p_val = NULL;
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if (res_type == vmw_res_context) {
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@@ -419,7 +428,7 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv,
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* resource
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*/
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if (likely(rcache->valid && *id == rcache->handle)) {
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if (likely(rcache->valid && id == rcache->handle)) {
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const struct vmw_resource *res = rcache->res;
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rcache->node->first_usage = false;
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@@ -428,28 +437,28 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv,
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return vmw_resource_relocation_add
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(&sw_context->res_relocations, res,
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id - sw_context->buf_start);
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id_loc - sw_context->buf_start);
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}
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ret = vmw_user_resource_lookup_handle(dev_priv,
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sw_context->tfile,
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*id,
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sw_context->fp->tfile,
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id,
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converter,
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&res);
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if (unlikely(ret != 0)) {
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DRM_ERROR("Could not find or use resource 0x%08x.\n",
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(unsigned) *id);
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(unsigned) id);
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dump_stack();
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return ret;
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}
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rcache->valid = true;
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rcache->res = res;
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rcache->handle = *id;
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rcache->handle = id;
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ret = vmw_resource_relocation_add(&sw_context->res_relocations,
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res,
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id - sw_context->buf_start);
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id_loc - sw_context->buf_start);
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if (unlikely(ret != 0))
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goto out_no_reloc;
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@@ -482,6 +491,31 @@ out_no_reloc:
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return ret;
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}
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/**
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* vmw_cmd_res_check - Check that a resource is present and if so, put it
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* on the resource validate list unless it's already there.
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*
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* @dev_priv: Pointer to a device private structure.
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* @sw_context: Pointer to the software context.
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* @res_type: Resource type.
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* @converter: User-space visisble type specific information.
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* @id_loc: Pointer to the location in the command buffer currently being
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* parsed from where the user-space resource id handle is located.
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* @p_val: Pointer to pointer to resource validalidation node. Populated
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* on exit.
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*/
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static int
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vmw_cmd_res_check(struct vmw_private *dev_priv,
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struct vmw_sw_context *sw_context,
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enum vmw_res_type res_type,
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const struct vmw_user_resource_conv *converter,
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uint32_t *id_loc,
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struct vmw_resource_val_node **p_val)
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{
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return vmw_cmd_compat_res_check(dev_priv, sw_context, res_type,
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converter, *id_loc, id_loc, p_val);
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}
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/**
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* vmw_cmd_cid_check - Check a command header for valid context information.
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*
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@@ -769,7 +803,7 @@ static int vmw_translate_mob_ptr(struct vmw_private *dev_priv,
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struct vmw_relocation *reloc;
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int ret;
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ret = vmw_user_dmabuf_lookup(sw_context->tfile, handle, &vmw_bo);
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ret = vmw_user_dmabuf_lookup(sw_context->fp->tfile, handle, &vmw_bo);
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if (unlikely(ret != 0)) {
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DRM_ERROR("Could not find or use MOB buffer.\n");
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return -EINVAL;
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@@ -830,7 +864,7 @@ static int vmw_translate_guest_ptr(struct vmw_private *dev_priv,
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struct vmw_relocation *reloc;
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int ret;
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ret = vmw_user_dmabuf_lookup(sw_context->tfile, handle, &vmw_bo);
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ret = vmw_user_dmabuf_lookup(sw_context->fp->tfile, handle, &vmw_bo);
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if (unlikely(ret != 0)) {
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DRM_ERROR("Could not find or use GMR region.\n");
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return -EINVAL;
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@@ -1129,7 +1163,8 @@ static int vmw_cmd_dma(struct vmw_private *dev_priv,
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srf = vmw_res_to_srf(sw_context->res_cache[vmw_res_surface].res);
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vmw_kms_cursor_snoop(srf, sw_context->tfile, &vmw_bo->base, header);
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vmw_kms_cursor_snoop(srf, sw_context->fp->tfile, &vmw_bo->base,
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header);
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out_no_surface:
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vmw_dmabuf_unreference(&vmw_bo);
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@@ -1480,6 +1515,98 @@ static int vmw_cmd_invalidate_gb_surface(struct vmw_private *dev_priv,
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&cmd->body.sid, NULL);
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}
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/**
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* vmw_cmd_shader_define - Validate an SVGA_3D_CMD_SHADER_DEFINE
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* command
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*
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* @dev_priv: Pointer to a device private struct.
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* @sw_context: The software context being used for this batch.
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* @header: Pointer to the command header in the command stream.
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*/
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static int vmw_cmd_shader_define(struct vmw_private *dev_priv,
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struct vmw_sw_context *sw_context,
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SVGA3dCmdHeader *header)
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{
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struct vmw_shader_define_cmd {
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SVGA3dCmdHeader header;
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SVGA3dCmdDefineShader body;
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} *cmd;
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int ret;
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size_t size;
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cmd = container_of(header, struct vmw_shader_define_cmd,
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header);
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ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
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user_context_converter, &cmd->body.cid,
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NULL);
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if (unlikely(ret != 0))
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return ret;
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if (unlikely(!dev_priv->has_mob))
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return 0;
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size = cmd->header.size - sizeof(cmd->body);
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ret = vmw_compat_shader_add(sw_context->fp->shman,
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cmd->body.shid, cmd + 1,
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cmd->body.type, size,
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sw_context->fp->tfile,
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&sw_context->staged_shaders);
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if (unlikely(ret != 0))
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return ret;
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return vmw_resource_relocation_add(&sw_context->res_relocations,
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NULL, &cmd->header.id -
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sw_context->buf_start);
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return 0;
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}
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/**
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* vmw_cmd_shader_destroy - Validate an SVGA_3D_CMD_SHADER_DESTROY
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* command
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*
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* @dev_priv: Pointer to a device private struct.
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* @sw_context: The software context being used for this batch.
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* @header: Pointer to the command header in the command stream.
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*/
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static int vmw_cmd_shader_destroy(struct vmw_private *dev_priv,
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struct vmw_sw_context *sw_context,
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SVGA3dCmdHeader *header)
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{
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struct vmw_shader_destroy_cmd {
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SVGA3dCmdHeader header;
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SVGA3dCmdDestroyShader body;
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} *cmd;
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int ret;
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cmd = container_of(header, struct vmw_shader_destroy_cmd,
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header);
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ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
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user_context_converter, &cmd->body.cid,
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NULL);
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if (unlikely(ret != 0))
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return ret;
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if (unlikely(!dev_priv->has_mob))
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return 0;
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ret = vmw_compat_shader_remove(sw_context->fp->shman,
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cmd->body.shid,
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cmd->body.type,
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&sw_context->staged_shaders);
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if (unlikely(ret != 0))
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return ret;
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return vmw_resource_relocation_add(&sw_context->res_relocations,
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NULL, &cmd->header.id -
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sw_context->buf_start);
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return 0;
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}
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/**
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* vmw_cmd_set_shader - Validate an SVGA_3D_CMD_SET_SHADER
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* command
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@@ -1511,10 +1638,17 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
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if (dev_priv->has_mob) {
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struct vmw_ctx_bindinfo bi;
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struct vmw_resource_val_node *res_node;
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u32 shid = cmd->body.shid;
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ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_shader,
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user_shader_converter,
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&cmd->body.shid, &res_node);
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(void) vmw_compat_shader_lookup(sw_context->fp->shman,
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cmd->body.type,
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&shid);
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ret = vmw_cmd_compat_res_check(dev_priv, sw_context,
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vmw_res_shader,
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user_shader_converter,
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shid,
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&cmd->body.shid, &res_node);
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if (unlikely(ret != 0))
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return ret;
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@@ -1669,10 +1803,10 @@ static const struct vmw_cmd_entry const vmw_cmd_entries[SVGA_3D_CMD_MAX] = {
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true, false, false),
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VMW_CMD_DEF(SVGA_3D_CMD_PRESENT, &vmw_cmd_present_check,
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false, false, false),
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VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DEFINE, &vmw_cmd_cid_check,
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true, true, false),
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VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DESTROY, &vmw_cmd_cid_check,
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true, true, false),
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VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DEFINE, &vmw_cmd_shader_define,
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true, false, false),
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VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DESTROY, &vmw_cmd_shader_destroy,
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true, false, false),
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VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER, &vmw_cmd_set_shader,
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true, false, false),
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VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER_CONST, &vmw_cmd_set_shader_const,
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@@ -2206,7 +2340,7 @@ int vmw_execbuf_process(struct drm_file *file_priv,
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} else
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sw_context->kernel = true;
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sw_context->tfile = vmw_fpriv(file_priv)->tfile;
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sw_context->fp = vmw_fpriv(file_priv);
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sw_context->cur_reloc = 0;
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sw_context->cur_val_buf = 0;
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sw_context->fence_flags = 0;
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@@ -2223,6 +2357,7 @@ int vmw_execbuf_process(struct drm_file *file_priv,
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goto out_unlock;
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sw_context->res_ht_initialized = true;
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}
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INIT_LIST_HEAD(&sw_context->staged_shaders);
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INIT_LIST_HEAD(&resource_list);
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ret = vmw_cmd_check_all(dev_priv, sw_context, kernel_commands,
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@@ -2311,6 +2446,8 @@ int vmw_execbuf_process(struct drm_file *file_priv,
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}
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list_splice_init(&sw_context->resource_list, &resource_list);
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vmw_compat_shaders_commit(sw_context->fp->shman,
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&sw_context->staged_shaders);
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mutex_unlock(&dev_priv->cmdbuf_mutex);
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/*
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@@ -2337,6 +2474,8 @@ out_unlock:
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list_splice_init(&sw_context->resource_list, &resource_list);
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error_resource = sw_context->error_resource;
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sw_context->error_resource = NULL;
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vmw_compat_shaders_revert(sw_context->fp->shman,
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&sw_context->staged_shaders);
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mutex_unlock(&dev_priv->cmdbuf_mutex);
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/*
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