[media] doc-rst: Convert media API to rst

Move the contents of the media section at
DocBooks/DocBook/device-drivers.tmpl to a new ReST book.

For now, the contents is kept as-is. Next patches will fix
the warnings and add cross-references that were removed due to
the conversion.

Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
This commit is contained in:
Mauro Carvalho Chehab
2016-07-17 07:20:06 -03:00
parent 520a247760
commit d26a5d4350
6 changed files with 423 additions and 379 deletions

View File

@@ -29,237 +29,6 @@
#include <media/media-devnode.h>
#include <media/media-entity.h>
/**
* DOC: Media Controller
*
* The media controller userspace API is documented in DocBook format in
* Documentation/DocBook/media/v4l/media-controller.xml. This document focus
* on the kernel-side implementation of the media framework.
*
* * Abstract media device model:
*
* Discovering a device internal topology, and configuring it at runtime, is one
* of the goals of the media framework. To achieve this, hardware devices are
* modelled as an oriented graph of building blocks called entities connected
* through pads.
*
* An entity is a basic media hardware building block. It can correspond to
* a large variety of logical blocks such as physical hardware devices
* (CMOS sensor for instance), logical hardware devices (a building block
* in a System-on-Chip image processing pipeline), DMA channels or physical
* connectors.
*
* A pad is a connection endpoint through which an entity can interact with
* other entities. Data (not restricted to video) produced by an entity
* flows from the entity's output to one or more entity inputs. Pads should
* not be confused with physical pins at chip boundaries.
*
* A link is a point-to-point oriented connection between two pads, either
* on the same entity or on different entities. Data flows from a source
* pad to a sink pad.
*
*
* * Media device:
*
* A media device is represented by a struct &media_device instance, defined in
* include/media/media-device.h. Allocation of the structure is handled by the
* media device driver, usually by embedding the &media_device instance in a
* larger driver-specific structure.
*
* Drivers register media device instances by calling
* __media_device_register() via the macro media_device_register()
* and unregistered by calling
* media_device_unregister().
*
* * Entities, pads and links:
*
* - Entities
*
* Entities are represented by a struct &media_entity instance, defined in
* include/media/media-entity.h. The structure is usually embedded into a
* higher-level structure, such as a v4l2_subdev or video_device instance,
* although drivers can allocate entities directly.
*
* Drivers initialize entity pads by calling
* media_entity_pads_init().
*
* Drivers register entities with a media device by calling
* media_device_register_entity()
* and unregistred by calling
* media_device_unregister_entity().
*
* - Interfaces
*
* Interfaces are represented by a struct &media_interface instance, defined in
* include/media/media-entity.h. Currently, only one type of interface is
* defined: a device node. Such interfaces are represented by a struct
* &media_intf_devnode.
*
* Drivers initialize and create device node interfaces by calling
* media_devnode_create()
* and remove them by calling:
* media_devnode_remove().
*
* - Pads
*
* Pads are represented by a struct &media_pad instance, defined in
* include/media/media-entity.h. Each entity stores its pads in a pads array
* managed by the entity driver. Drivers usually embed the array in a
* driver-specific structure.
*
* Pads are identified by their entity and their 0-based index in the pads
* array.
* Both information are stored in the &media_pad structure, making the
* &media_pad pointer the canonical way to store and pass link references.
*
* Pads have flags that describe the pad capabilities and state.
*
* %MEDIA_PAD_FL_SINK indicates that the pad supports sinking data.
* %MEDIA_PAD_FL_SOURCE indicates that the pad supports sourcing data.
*
* NOTE: One and only one of %MEDIA_PAD_FL_SINK and %MEDIA_PAD_FL_SOURCE must
* be set for each pad.
*
* - Links
*
* Links are represented by a struct &media_link instance, defined in
* include/media/media-entity.h. There are two types of links:
*
* 1. pad to pad links:
*
* Associate two entities via their PADs. Each entity has a list that points
* to all links originating at or targeting any of its pads.
* A given link is thus stored twice, once in the source entity and once in
* the target entity.
*
* Drivers create pad to pad links by calling:
* media_create_pad_link() and remove with media_entity_remove_links().
*
* 2. interface to entity links:
*
* Associate one interface to a Link.
*
* Drivers create interface to entity links by calling:
* media_create_intf_link() and remove with media_remove_intf_links().
*
* NOTE:
*
* Links can only be created after having both ends already created.
*
* Links have flags that describe the link capabilities and state. The
* valid values are described at media_create_pad_link() and
* media_create_intf_link().
*
* Graph traversal:
*
* The media framework provides APIs to iterate over entities in a graph.
*
* To iterate over all entities belonging to a media device, drivers can use
* the media_device_for_each_entity macro, defined in
* include/media/media-device.h.
*
* struct media_entity *entity;
*
* media_device_for_each_entity(entity, mdev) {
* // entity will point to each entity in turn
* ...
* }
*
* Drivers might also need to iterate over all entities in a graph that can be
* reached only through enabled links starting at a given entity. The media
* framework provides a depth-first graph traversal API for that purpose.
*
* Note that graphs with cycles (whether directed or undirected) are *NOT*
* supported by the graph traversal API. To prevent infinite loops, the graph
* traversal code limits the maximum depth to MEDIA_ENTITY_ENUM_MAX_DEPTH,
* currently defined as 16.
*
* Drivers initiate a graph traversal by calling
* media_entity_graph_walk_start()
*
* The graph structure, provided by the caller, is initialized to start graph
* traversal at the given entity.
*
* Drivers can then retrieve the next entity by calling
* media_entity_graph_walk_next()
*
* When the graph traversal is complete the function will return NULL.
*
* Graph traversal can be interrupted at any moment. No cleanup function call
* is required and the graph structure can be freed normally.
*
* Helper functions can be used to find a link between two given pads, or a pad
* connected to another pad through an enabled link
* media_entity_find_link() and media_entity_remote_pad()
*
* Use count and power handling:
*
* Due to the wide differences between drivers regarding power management
* needs, the media controller does not implement power management. However,
* the &media_entity structure includes a use_count field that media drivers
* can use to track the number of users of every entity for power management
* needs.
*
* The &media_entity.@use_count field is owned by media drivers and must not be
* touched by entity drivers. Access to the field must be protected by the
* &media_device.@graph_mutex lock.
*
* Links setup:
*
* Link properties can be modified at runtime by calling
* media_entity_setup_link()
*
* Pipelines and media streams:
*
* When starting streaming, drivers must notify all entities in the pipeline to
* prevent link states from being modified during streaming by calling
* media_entity_pipeline_start().
*
* The function will mark all entities connected to the given entity through
* enabled links, either directly or indirectly, as streaming.
*
* The &media_pipeline instance pointed to by the pipe argument will be stored
* in every entity in the pipeline. Drivers should embed the &media_pipeline
* structure in higher-level pipeline structures and can then access the
* pipeline through the &media_entity pipe field.
*
* Calls to media_entity_pipeline_start() can be nested. The pipeline pointer
* must be identical for all nested calls to the function.
*
* media_entity_pipeline_start() may return an error. In that case, it will
* clean up any of the changes it did by itself.
*
* When stopping the stream, drivers must notify the entities with
* media_entity_pipeline_stop().
*
* If multiple calls to media_entity_pipeline_start() have been made the same
* number of media_entity_pipeline_stop() calls are required to stop streaming.
* The &media_entity pipe field is reset to NULL on the last nested stop call.
*
* Link configuration will fail with -%EBUSY by default if either end of the
* link is a streaming entity. Links that can be modified while streaming must
* be marked with the %MEDIA_LNK_FL_DYNAMIC flag.
*
* If other operations need to be disallowed on streaming entities (such as
* changing entities configuration parameters) drivers can explicitly check the
* media_entity stream_count field to find out if an entity is streaming. This
* operation must be done with the media_device graph_mutex held.
*
* Link validation:
*
* Link validation is performed by media_entity_pipeline_start() for any
* entity which has sink pads in the pipeline. The
* &media_entity.@link_validate() callback is used for that purpose. In
* @link_validate() callback, entity driver should check that the properties of
* the source pad of the connected entity and its own sink pad match. It is up
* to the type of the entity (and in the end, the properties of the hardware)
* what matching actually means.
*
* Subsystems should facilitate link validation by providing subsystem specific
* helper functions to provide easy access for commonly needed information, and
* in the end provide a way to use driver-specific callbacks.
*/
struct ida;
struct device;