[media] doc-rst: Convert media API to rst
Move the contents of the media section at DocBooks/DocBook/device-drivers.tmpl to a new ReST book. For now, the contents is kept as-is. Next patches will fix the warnings and add cross-references that were removed due to the conversion. Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
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@@ -29,237 +29,6 @@
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#include <media/media-devnode.h>
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#include <media/media-entity.h>
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/**
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* DOC: Media Controller
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*
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* The media controller userspace API is documented in DocBook format in
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* Documentation/DocBook/media/v4l/media-controller.xml. This document focus
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* on the kernel-side implementation of the media framework.
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*
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* * Abstract media device model:
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*
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* Discovering a device internal topology, and configuring it at runtime, is one
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* of the goals of the media framework. To achieve this, hardware devices are
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* modelled as an oriented graph of building blocks called entities connected
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* through pads.
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*
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* An entity is a basic media hardware building block. It can correspond to
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* a large variety of logical blocks such as physical hardware devices
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* (CMOS sensor for instance), logical hardware devices (a building block
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* in a System-on-Chip image processing pipeline), DMA channels or physical
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* connectors.
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*
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* A pad is a connection endpoint through which an entity can interact with
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* other entities. Data (not restricted to video) produced by an entity
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* flows from the entity's output to one or more entity inputs. Pads should
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* not be confused with physical pins at chip boundaries.
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*
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* A link is a point-to-point oriented connection between two pads, either
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* on the same entity or on different entities. Data flows from a source
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* pad to a sink pad.
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*
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*
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* * Media device:
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*
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* A media device is represented by a struct &media_device instance, defined in
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* include/media/media-device.h. Allocation of the structure is handled by the
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* media device driver, usually by embedding the &media_device instance in a
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* larger driver-specific structure.
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*
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* Drivers register media device instances by calling
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* __media_device_register() via the macro media_device_register()
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* and unregistered by calling
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* media_device_unregister().
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*
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* * Entities, pads and links:
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*
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* - Entities
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*
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* Entities are represented by a struct &media_entity instance, defined in
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* include/media/media-entity.h. The structure is usually embedded into a
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* higher-level structure, such as a v4l2_subdev or video_device instance,
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* although drivers can allocate entities directly.
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*
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* Drivers initialize entity pads by calling
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* media_entity_pads_init().
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*
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* Drivers register entities with a media device by calling
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* media_device_register_entity()
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* and unregistred by calling
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* media_device_unregister_entity().
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*
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* - Interfaces
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*
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* Interfaces are represented by a struct &media_interface instance, defined in
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* include/media/media-entity.h. Currently, only one type of interface is
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* defined: a device node. Such interfaces are represented by a struct
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* &media_intf_devnode.
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*
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* Drivers initialize and create device node interfaces by calling
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* media_devnode_create()
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* and remove them by calling:
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* media_devnode_remove().
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*
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* - Pads
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*
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* Pads are represented by a struct &media_pad instance, defined in
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* include/media/media-entity.h. Each entity stores its pads in a pads array
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* managed by the entity driver. Drivers usually embed the array in a
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* driver-specific structure.
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*
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* Pads are identified by their entity and their 0-based index in the pads
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* array.
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* Both information are stored in the &media_pad structure, making the
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* &media_pad pointer the canonical way to store and pass link references.
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*
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* Pads have flags that describe the pad capabilities and state.
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*
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* %MEDIA_PAD_FL_SINK indicates that the pad supports sinking data.
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* %MEDIA_PAD_FL_SOURCE indicates that the pad supports sourcing data.
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*
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* NOTE: One and only one of %MEDIA_PAD_FL_SINK and %MEDIA_PAD_FL_SOURCE must
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* be set for each pad.
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*
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* - Links
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*
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* Links are represented by a struct &media_link instance, defined in
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* include/media/media-entity.h. There are two types of links:
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*
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* 1. pad to pad links:
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*
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* Associate two entities via their PADs. Each entity has a list that points
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* to all links originating at or targeting any of its pads.
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* A given link is thus stored twice, once in the source entity and once in
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* the target entity.
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*
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* Drivers create pad to pad links by calling:
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* media_create_pad_link() and remove with media_entity_remove_links().
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*
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* 2. interface to entity links:
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*
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* Associate one interface to a Link.
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*
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* Drivers create interface to entity links by calling:
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* media_create_intf_link() and remove with media_remove_intf_links().
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*
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* NOTE:
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*
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* Links can only be created after having both ends already created.
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*
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* Links have flags that describe the link capabilities and state. The
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* valid values are described at media_create_pad_link() and
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* media_create_intf_link().
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*
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* Graph traversal:
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*
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* The media framework provides APIs to iterate over entities in a graph.
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*
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* To iterate over all entities belonging to a media device, drivers can use
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* the media_device_for_each_entity macro, defined in
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* include/media/media-device.h.
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*
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* struct media_entity *entity;
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*
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* media_device_for_each_entity(entity, mdev) {
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* // entity will point to each entity in turn
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* ...
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* }
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*
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* Drivers might also need to iterate over all entities in a graph that can be
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* reached only through enabled links starting at a given entity. The media
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* framework provides a depth-first graph traversal API for that purpose.
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*
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* Note that graphs with cycles (whether directed or undirected) are *NOT*
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* supported by the graph traversal API. To prevent infinite loops, the graph
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* traversal code limits the maximum depth to MEDIA_ENTITY_ENUM_MAX_DEPTH,
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* currently defined as 16.
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*
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* Drivers initiate a graph traversal by calling
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* media_entity_graph_walk_start()
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*
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* The graph structure, provided by the caller, is initialized to start graph
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* traversal at the given entity.
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*
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* Drivers can then retrieve the next entity by calling
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* media_entity_graph_walk_next()
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*
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* When the graph traversal is complete the function will return NULL.
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*
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* Graph traversal can be interrupted at any moment. No cleanup function call
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* is required and the graph structure can be freed normally.
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*
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* Helper functions can be used to find a link between two given pads, or a pad
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* connected to another pad through an enabled link
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* media_entity_find_link() and media_entity_remote_pad()
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*
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* Use count and power handling:
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*
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* Due to the wide differences between drivers regarding power management
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* needs, the media controller does not implement power management. However,
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* the &media_entity structure includes a use_count field that media drivers
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* can use to track the number of users of every entity for power management
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* needs.
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*
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* The &media_entity.@use_count field is owned by media drivers and must not be
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* touched by entity drivers. Access to the field must be protected by the
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* &media_device.@graph_mutex lock.
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*
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* Links setup:
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*
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* Link properties can be modified at runtime by calling
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* media_entity_setup_link()
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*
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* Pipelines and media streams:
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*
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* When starting streaming, drivers must notify all entities in the pipeline to
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* prevent link states from being modified during streaming by calling
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* media_entity_pipeline_start().
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*
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* The function will mark all entities connected to the given entity through
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* enabled links, either directly or indirectly, as streaming.
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*
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* The &media_pipeline instance pointed to by the pipe argument will be stored
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* in every entity in the pipeline. Drivers should embed the &media_pipeline
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* structure in higher-level pipeline structures and can then access the
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* pipeline through the &media_entity pipe field.
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*
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* Calls to media_entity_pipeline_start() can be nested. The pipeline pointer
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* must be identical for all nested calls to the function.
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*
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* media_entity_pipeline_start() may return an error. In that case, it will
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* clean up any of the changes it did by itself.
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*
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* When stopping the stream, drivers must notify the entities with
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* media_entity_pipeline_stop().
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*
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* If multiple calls to media_entity_pipeline_start() have been made the same
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* number of media_entity_pipeline_stop() calls are required to stop streaming.
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* The &media_entity pipe field is reset to NULL on the last nested stop call.
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*
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* Link configuration will fail with -%EBUSY by default if either end of the
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* link is a streaming entity. Links that can be modified while streaming must
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* be marked with the %MEDIA_LNK_FL_DYNAMIC flag.
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*
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* If other operations need to be disallowed on streaming entities (such as
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* changing entities configuration parameters) drivers can explicitly check the
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* media_entity stream_count field to find out if an entity is streaming. This
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* operation must be done with the media_device graph_mutex held.
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*
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* Link validation:
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*
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* Link validation is performed by media_entity_pipeline_start() for any
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* entity which has sink pads in the pipeline. The
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* &media_entity.@link_validate() callback is used for that purpose. In
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* @link_validate() callback, entity driver should check that the properties of
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* the source pad of the connected entity and its own sink pad match. It is up
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* to the type of the entity (and in the end, the properties of the hardware)
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* what matching actually means.
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*
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* Subsystems should facilitate link validation by providing subsystem specific
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* helper functions to provide easy access for commonly needed information, and
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* in the end provide a way to use driver-specific callbacks.
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*/
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struct ida;
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struct device;
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