drm/scheduler: modify API to avoid redundancy
entity has a scheduler field and we don't need the sched argument in any of the functions where entity is provided. Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> Reviewed-by: Christian König <christian.koenig@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
这个提交包含在:
@@ -145,13 +145,11 @@ v3d_open(struct drm_device *dev, struct drm_file *file)
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static void
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v3d_postclose(struct drm_device *dev, struct drm_file *file)
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{
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struct v3d_dev *v3d = to_v3d_dev(dev);
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struct v3d_file_priv *v3d_priv = file->driver_priv;
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enum v3d_queue q;
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for (q = 0; q < V3D_MAX_QUEUES; q++) {
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drm_sched_entity_destroy(&v3d->queue[q].sched,
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&v3d_priv->sched_entity[q]);
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drm_sched_entity_destroy(&v3d_priv->sched_entity[q]);
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}
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kfree(v3d_priv);
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