drm/scheduler: modify API to avoid redundancy

entity has a scheduler field and we don't need the sched argument
in any of the functions where entity is provided.

Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Nayan Deshmukh
2018-07-20 17:51:05 +05:30
committed by Alex Deucher
parent bf314ca3f1
commit cdc5017659
13 changed files with 30 additions and 42 deletions

View File

@@ -145,13 +145,11 @@ v3d_open(struct drm_device *dev, struct drm_file *file)
static void
v3d_postclose(struct drm_device *dev, struct drm_file *file)
{
struct v3d_dev *v3d = to_v3d_dev(dev);
struct v3d_file_priv *v3d_priv = file->driver_priv;
enum v3d_queue q;
for (q = 0; q < V3D_MAX_QUEUES; q++) {
drm_sched_entity_destroy(&v3d->queue[q].sched,
&v3d_priv->sched_entity[q]);
drm_sched_entity_destroy(&v3d_priv->sched_entity[q]);
}
kfree(v3d_priv);

View File

@@ -553,7 +553,6 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
mutex_lock(&v3d->sched_lock);
if (exec->bin.start != exec->bin.end) {
ret = drm_sched_job_init(&exec->bin.base,
&v3d->queue[V3D_BIN].sched,
&v3d_priv->sched_entity[V3D_BIN],
v3d_priv);
if (ret)
@@ -568,7 +567,6 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
}
ret = drm_sched_job_init(&exec->render.base,
&v3d->queue[V3D_RENDER].sched,
&v3d_priv->sched_entity[V3D_RENDER],
v3d_priv);
if (ret)