gpu: host1x: Request channels for clients, not devices
A struct device doesn't carry much information that a channel might be interested in, but the client very much does. Request channels for the clients rather than their parent devices and store a pointer to them in order to have that information available when needed. Signed-off-by: Thierry Reding <treding@nvidia.com>
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@@ -158,7 +158,7 @@ u32 host1x_syncpt_base_id(struct host1x_syncpt_base *base);
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struct host1x_channel;
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struct host1x_job;
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struct host1x_channel *host1x_channel_request(struct device *dev);
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struct host1x_channel *host1x_channel_request(struct host1x_client *client);
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struct host1x_channel *host1x_channel_get(struct host1x_channel *channel);
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void host1x_channel_put(struct host1x_channel *channel);
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int host1x_job_submit(struct host1x_job *job);
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