FS-Cache: Fix object state machine to have separate work and wait states

Fix object state machine to have separate work and wait states as that makes
it easier to envision.

There are now three kinds of state:

 (1) Work state.  This is an execution state.  No event processing is performed
     by a work state.  The function attached to a work state returns a pointer
     indicating the next state to which the OSM should transition.  Returning
     NO_TRANSIT repeats the current state, but goes back to the scheduler
     first.

 (2) Wait state.  This is an event processing state.  No execution is
     performed by a wait state.  Wait states are just tables of "if event X
     occurs, clear it and transition to state Y".  The dispatcher returns to
     the scheduler if none of the events in which the wait state has an
     interest are currently pending.

 (3) Out-of-band state.  This is a special work state.  Transitions to normal
     states can be overridden when an unexpected event occurs (eg. I/O error).
     Instead the dispatcher disables and clears the OOB event and transits to
     the specified work state.  This then acts as an ordinary work state,
     though object->state points to the overridden destination.  Returning
     NO_TRANSIT resumes the overridden transition.

In addition, the states have names in their definitions, so there's no need for
tables of state names.  Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.

Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.

The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL).  An object flag now carries the information about retirement.

Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).

A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).

Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
此提交包含在:
David Howells
2013-05-10 19:50:26 +01:00
父節點 493f7bc114
當前提交 caaef6900b
共有 10 個檔案被更改,包括 635 行新增607 行删除

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@@ -97,10 +97,6 @@ extern int fscache_wait_bit_interruptible(void *);
/*
* object.c
*/
extern const char fscache_object_states_short[FSCACHE_OBJECT__NSTATES][5];
extern void fscache_withdrawing_object(struct fscache_cache *,
struct fscache_object *);
extern void fscache_enqueue_object(struct fscache_object *);
/*
@@ -291,6 +287,10 @@ static inline void fscache_raise_event(struct fscache_object *object,
unsigned event)
{
BUG_ON(event >= NR_FSCACHE_OBJECT_EVENTS);
#if 0
printk("*** fscache_raise_event(OBJ%d{%lx},%x)\n",
object->debug_id, object->event_mask, (1 << event));
#endif
if (!test_and_set_bit(event, &object->events) &&
test_bit(event, &object->event_mask))
fscache_enqueue_object(object);