drm/vmwgfx: Add guest-backed shaders
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Zack Rusin <zackr@vmware.com>
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@@ -1426,9 +1426,41 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
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if (unlikely(ret != 0))
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return ret;
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if (dev_priv->has_mob)
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return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_shader,
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user_shader_converter,
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&cmd->body.shid, NULL);
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return 0;
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}
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/**
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* vmw_cmd_bind_gb_shader - Validate an SVGA_3D_CMD_BIND_GB_SHADER
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* command
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*
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* @dev_priv: Pointer to a device private struct.
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* @sw_context: The software context being used for this batch.
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* @header: Pointer to the command header in the command stream.
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*/
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static int vmw_cmd_bind_gb_shader(struct vmw_private *dev_priv,
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struct vmw_sw_context *sw_context,
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SVGA3dCmdHeader *header)
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{
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struct vmw_bind_gb_shader_cmd {
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SVGA3dCmdHeader header;
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SVGA3dCmdBindGBShader body;
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} *cmd;
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cmd = container_of(header, struct vmw_bind_gb_shader_cmd,
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header);
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return vmw_cmd_switch_backup(dev_priv, sw_context, vmw_res_shader,
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user_shader_converter,
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&cmd->body.shid, &cmd->body.mobid,
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cmd->body.offsetInBytes);
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}
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static int vmw_cmd_check_not_3d(struct vmw_private *dev_priv,
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struct vmw_sw_context *sw_context,
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void *buf, uint32_t *size)
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@@ -1536,6 +1568,9 @@ static vmw_cmd_func vmw_cmd_funcs[SVGA_3D_CMD_MAX] = {
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VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_CONTEXT, &vmw_cmd_invalid),
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VMW_CMD_DEF(SVGA_3D_CMD_READBACK_GB_CONTEXT, &vmw_cmd_invalid),
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VMW_CMD_DEF(SVGA_3D_CMD_INVALIDATE_GB_CONTEXT, &vmw_cmd_invalid),
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VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SHADER, &vmw_cmd_invalid),
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VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SHADER, &vmw_cmd_bind_gb_shader),
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VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_SHADER, &vmw_cmd_invalid),
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VMW_CMD_DEF(SVGA_3D_CMD_BEGIN_GB_QUERY, &vmw_cmd_begin_gb_query),
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VMW_CMD_DEF(SVGA_3D_CMD_END_GB_QUERY, &vmw_cmd_end_gb_query),
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VMW_CMD_DEF(SVGA_3D_CMD_WAIT_FOR_GB_QUERY, &vmw_cmd_wait_gb_query),
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