drm/vmwgfx: Add guest-backed shaders
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Zack Rusin <zackr@vmware.com>
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@@ -112,6 +112,12 @@
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#define DRM_IOCTL_VMW_UPDATE_LAYOUT \
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DRM_IOW(DRM_COMMAND_BASE + DRM_VMW_UPDATE_LAYOUT, \
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struct drm_vmw_update_layout_arg)
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#define DRM_IOCTL_VMW_CREATE_SHADER \
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DRM_IOWR(DRM_COMMAND_BASE + DRM_VMW_CREATE_SHADER, \
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struct drm_vmw_shader_create_arg)
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#define DRM_IOCTL_VMW_UNREF_SHADER \
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DRM_IOW(DRM_COMMAND_BASE + DRM_VMW_UNREF_SHADER, \
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struct drm_vmw_shader_arg)
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#define DRM_IOCTL_VMW_GB_SURFACE_CREATE \
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DRM_IOWR(DRM_COMMAND_BASE + DRM_VMW_GB_SURFACE_CREATE, \
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union drm_vmw_gb_surface_create_arg)
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@@ -183,6 +189,12 @@ static const struct drm_ioctl_desc vmw_ioctls[] = {
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VMW_IOCTL_DEF(VMW_UPDATE_LAYOUT,
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vmw_kms_update_layout_ioctl,
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DRM_MASTER | DRM_UNLOCKED),
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VMW_IOCTL_DEF(VMW_CREATE_SHADER,
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vmw_shader_define_ioctl,
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DRM_AUTH | DRM_UNLOCKED),
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VMW_IOCTL_DEF(VMW_UNREF_SHADER,
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vmw_shader_destroy_ioctl,
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DRM_AUTH | DRM_UNLOCKED),
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VMW_IOCTL_DEF(VMW_GB_SURFACE_CREATE,
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vmw_gb_surface_define_ioctl,
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DRM_AUTH | DRM_UNLOCKED),
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