drm/i915: Wait for vblank between disabling a sprite and unpinning the fb

When disabling a sprite, wait for the sprite to stop fetching data
from memory before unpinning the fb.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
Ville Syrjälä
2013-03-27 17:49:13 +02:00
committed by Daniel Vetter
부모 85fc95ba85
커밋 c626d3179c

파일 보기

@@ -582,6 +582,8 @@ intel_disable_plane(struct drm_plane *plane)
if (!intel_plane->obj)
goto out;
intel_wait_for_vblank(dev, intel_plane->pipe);
mutex_lock(&dev->struct_mutex);
intel_unpin_fb_obj(intel_plane->obj);
intel_plane->obj = NULL;