soreuseport: fast reuseport TCP socket selection
This change extends the fast SO_REUSEPORT socket lookup implemented for UDP to TCP. Listener sockets with SO_REUSEPORT and the same receive address are additionally added to an array for faster random access. This means that only a single socket from the group must be found in the listener list before any socket in the group can be used to receive a packet. Previously, every socket in the group needed to be considered before handing off the incoming packet. This feature also exposes the ability to use a BPF program when selecting a socket from a reuseport group. Signed-off-by: Craig Gallek <kraig@google.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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David S. Miller

parent
fa46349767
commit
c125e80b88
@@ -26,6 +26,7 @@
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#include <net/ip6_route.h>
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#include <net/sock.h>
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#include <net/inet6_connection_sock.h>
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#include <net/sock_reuseport.h>
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int inet6_csk_bind_conflict(const struct sock *sk,
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const struct inet_bind_bucket *tb, bool relax)
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@@ -48,6 +49,7 @@ int inet6_csk_bind_conflict(const struct sock *sk,
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if ((!reuse || !sk2->sk_reuse ||
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sk2->sk_state == TCP_LISTEN) &&
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(!reuseport || !sk2->sk_reuseport ||
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rcu_access_pointer(sk->sk_reuseport_cb) ||
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(sk2->sk_state != TCP_TIME_WAIT &&
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!uid_eq(uid,
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sock_i_uid((struct sock *)sk2))))) {
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