soreuseport: fast reuseport TCP socket selection

This change extends the fast SO_REUSEPORT socket lookup implemented
for UDP to TCP.  Listener sockets with SO_REUSEPORT and the same
receive address are additionally added to an array for faster
random access.  This means that only a single socket from the group
must be found in the listener list before any socket in the group can
be used to receive a packet.  Previously, every socket in the group
needed to be considered before handing off the incoming packet.

This feature also exposes the ability to use a BPF program when
selecting a socket from a reuseport group.

Signed-off-by: Craig Gallek <kraig@google.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
This commit is contained in:
Craig Gallek
2016-02-10 11:50:40 -05:00
committed by David S. Miller
parent fa46349767
commit c125e80b88
6 changed files with 93 additions and 12 deletions

View File

@@ -26,6 +26,7 @@
#include <net/ip6_route.h>
#include <net/sock.h>
#include <net/inet6_connection_sock.h>
#include <net/sock_reuseport.h>
int inet6_csk_bind_conflict(const struct sock *sk,
const struct inet_bind_bucket *tb, bool relax)
@@ -48,6 +49,7 @@ int inet6_csk_bind_conflict(const struct sock *sk,
if ((!reuse || !sk2->sk_reuse ||
sk2->sk_state == TCP_LISTEN) &&
(!reuseport || !sk2->sk_reuseport ||
rcu_access_pointer(sk->sk_reuseport_cb) ||
(sk2->sk_state != TCP_TIME_WAIT &&
!uid_eq(uid,
sock_i_uid((struct sock *)sk2))))) {