gpu: host1x: Store pointer to client in jobs
Rather than storing some identifier derived from the application context that can't be used concretely anywhere, store a pointer to the client directly so that accesses can be made directly through that client object. Reviewed-by: Dmitry Osipenko <digetx@gmail.com> Tested-by: Dmitry Osipenko <digetx@gmail.com> Signed-off-by: Thierry Reding <treding@nvidia.com>
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@@ -202,7 +202,8 @@ struct host1x_job {
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/* Channel where job is submitted to */
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struct host1x_channel *channel;
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u32 client;
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/* client where the job originated */
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struct host1x_client *client;
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/* Gathers and their memory */
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struct host1x_job_gather *gathers;
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