drm/v3d: Delete v3d_dev->dev

We already have it in v3d_dev->drm.dev with zero additional pointer
chasing. Personally I don't like duplicated pointers like this
because:
- reviewers need to check whether the pointer is for the same or
  different objects if there's multiple
- compilers have an easier time too

But also a bit a bikeshed, so feel free to ignore.

Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-10-daniel.vetter@ffwll.ch
This commit is contained in:
Daniel Vetter
2020-04-15 09:39:44 +02:00
parent 235b7e7d7e
commit bc662528e2
7 changed files with 37 additions and 38 deletions

View File

@@ -403,7 +403,7 @@ v3d_sched_init(struct v3d_dev *v3d)
msecs_to_jiffies(hang_limit_ms),
"v3d_bin");
if (ret) {
dev_err(v3d->dev, "Failed to create bin scheduler: %d.", ret);
dev_err(v3d->drm.dev, "Failed to create bin scheduler: %d.", ret);
return ret;
}
@@ -413,7 +413,7 @@ v3d_sched_init(struct v3d_dev *v3d)
msecs_to_jiffies(hang_limit_ms),
"v3d_render");
if (ret) {
dev_err(v3d->dev, "Failed to create render scheduler: %d.",
dev_err(v3d->drm.dev, "Failed to create render scheduler: %d.",
ret);
v3d_sched_fini(v3d);
return ret;
@@ -425,7 +425,7 @@ v3d_sched_init(struct v3d_dev *v3d)
msecs_to_jiffies(hang_limit_ms),
"v3d_tfu");
if (ret) {
dev_err(v3d->dev, "Failed to create TFU scheduler: %d.",
dev_err(v3d->drm.dev, "Failed to create TFU scheduler: %d.",
ret);
v3d_sched_fini(v3d);
return ret;
@@ -438,7 +438,7 @@ v3d_sched_init(struct v3d_dev *v3d)
msecs_to_jiffies(hang_limit_ms),
"v3d_csd");
if (ret) {
dev_err(v3d->dev, "Failed to create CSD scheduler: %d.",
dev_err(v3d->drm.dev, "Failed to create CSD scheduler: %d.",
ret);
v3d_sched_fini(v3d);
return ret;
@@ -450,7 +450,7 @@ v3d_sched_init(struct v3d_dev *v3d)
msecs_to_jiffies(hang_limit_ms),
"v3d_cache_clean");
if (ret) {
dev_err(v3d->dev, "Failed to create CACHE_CLEAN scheduler: %d.",
dev_err(v3d->drm.dev, "Failed to create CACHE_CLEAN scheduler: %d.",
ret);
v3d_sched_fini(v3d);
return ret;