drm/v3d: Delete v3d_dev->dev
We already have it in v3d_dev->drm.dev with zero additional pointer chasing. Personally I don't like duplicated pointers like this because: - reviewers need to check whether the pointer is for the same or different objects if there's multiple - compilers have an easier time too But also a bit a bikeshed, so feel free to ignore. Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-10-daniel.vetter@ffwll.ch
This commit is contained in:
@@ -40,7 +40,7 @@ static int v3d_mmu_flush_all(struct v3d_dev *v3d)
|
||||
ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
|
||||
V3D_MMU_CTL_TLB_CLEARING), 100);
|
||||
if (ret)
|
||||
dev_err(v3d->dev, "TLB clear wait idle pre-wait failed\n");
|
||||
dev_err(v3d->drm.dev, "TLB clear wait idle pre-wait failed\n");
|
||||
|
||||
V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
|
||||
V3D_MMU_CTL_TLB_CLEAR);
|
||||
@@ -52,14 +52,14 @@ static int v3d_mmu_flush_all(struct v3d_dev *v3d)
|
||||
ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
|
||||
V3D_MMU_CTL_TLB_CLEARING), 100);
|
||||
if (ret) {
|
||||
dev_err(v3d->dev, "TLB clear wait idle failed\n");
|
||||
dev_err(v3d->drm.dev, "TLB clear wait idle failed\n");
|
||||
return ret;
|
||||
}
|
||||
|
||||
ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
|
||||
V3D_MMUC_CONTROL_FLUSHING), 100);
|
||||
if (ret)
|
||||
dev_err(v3d->dev, "MMUC flush wait idle failed\n");
|
||||
dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -109,7 +109,7 @@ void v3d_mmu_insert_ptes(struct v3d_bo *bo)
|
||||
shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);
|
||||
|
||||
if (v3d_mmu_flush_all(v3d))
|
||||
dev_err(v3d->dev, "MMU flush timeout\n");
|
||||
dev_err(v3d->drm.dev, "MMU flush timeout\n");
|
||||
}
|
||||
|
||||
void v3d_mmu_remove_ptes(struct v3d_bo *bo)
|
||||
@@ -122,5 +122,5 @@ void v3d_mmu_remove_ptes(struct v3d_bo *bo)
|
||||
v3d->pt[page] = 0;
|
||||
|
||||
if (v3d_mmu_flush_all(v3d))
|
||||
dev_err(v3d->dev, "MMU flush timeout\n");
|
||||
dev_err(v3d->drm.dev, "MMU flush timeout\n");
|
||||
}
|
||||
|
Reference in New Issue
Block a user