drm/v3d: Delete v3d_dev->dev

We already have it in v3d_dev->drm.dev with zero additional pointer
chasing. Personally I don't like duplicated pointers like this
because:
- reviewers need to check whether the pointer is for the same or
  different objects if there's multiple
- compilers have an easier time too

But also a bit a bikeshed, so feel free to ignore.

Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-10-daniel.vetter@ffwll.ch
This commit is contained in:
Daniel Vetter
2020-04-15 09:39:44 +02:00
parent 235b7e7d7e
commit bc662528e2
7 changed files with 37 additions and 38 deletions

View File

@@ -40,7 +40,7 @@ static int v3d_mmu_flush_all(struct v3d_dev *v3d)
ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
V3D_MMU_CTL_TLB_CLEARING), 100);
if (ret)
dev_err(v3d->dev, "TLB clear wait idle pre-wait failed\n");
dev_err(v3d->drm.dev, "TLB clear wait idle pre-wait failed\n");
V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
V3D_MMU_CTL_TLB_CLEAR);
@@ -52,14 +52,14 @@ static int v3d_mmu_flush_all(struct v3d_dev *v3d)
ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
V3D_MMU_CTL_TLB_CLEARING), 100);
if (ret) {
dev_err(v3d->dev, "TLB clear wait idle failed\n");
dev_err(v3d->drm.dev, "TLB clear wait idle failed\n");
return ret;
}
ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
V3D_MMUC_CONTROL_FLUSHING), 100);
if (ret)
dev_err(v3d->dev, "MMUC flush wait idle failed\n");
dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
return ret;
}
@@ -109,7 +109,7 @@ void v3d_mmu_insert_ptes(struct v3d_bo *bo)
shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);
if (v3d_mmu_flush_all(v3d))
dev_err(v3d->dev, "MMU flush timeout\n");
dev_err(v3d->drm.dev, "MMU flush timeout\n");
}
void v3d_mmu_remove_ptes(struct v3d_bo *bo)
@@ -122,5 +122,5 @@ void v3d_mmu_remove_ptes(struct v3d_bo *bo)
v3d->pt[page] = 0;
if (v3d_mmu_flush_all(v3d))
dev_err(v3d->dev, "MMU flush timeout\n");
dev_err(v3d->drm.dev, "MMU flush timeout\n");
}