drm/v3d: Delete v3d_dev->dev

We already have it in v3d_dev->drm.dev with zero additional pointer
chasing. Personally I don't like duplicated pointers like this
because:
- reviewers need to check whether the pointer is for the same or
  different objects if there's multiple
- compilers have an easier time too

But also a bit a bikeshed, so feel free to ignore.

Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-10-daniel.vetter@ffwll.ch
This commit is contained in:
Daniel Vetter
2020-04-15 09:39:44 +02:00
parent 235b7e7d7e
commit bc662528e2
7 changed files with 37 additions and 38 deletions

View File

@@ -105,7 +105,7 @@ static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
if (args->value != 0)
return -EINVAL;
ret = pm_runtime_get_sync(v3d->dev);
ret = pm_runtime_get_sync(v3d->drm.dev);
if (ret < 0)
return ret;
if (args->param >= DRM_V3D_PARAM_V3D_CORE0_IDENT0 &&
@@ -114,8 +114,8 @@ static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
} else {
args->value = V3D_READ(offset);
}
pm_runtime_mark_last_busy(v3d->dev);
pm_runtime_put_autosuspend(v3d->dev);
pm_runtime_mark_last_busy(v3d->drm.dev);
pm_runtime_put_autosuspend(v3d->drm.dev);
return 0;
}
@@ -237,7 +237,7 @@ map_regs(struct v3d_dev *v3d, void __iomem **regs, const char *name)
struct resource *res =
platform_get_resource_byname(v3d->pdev, IORESOURCE_MEM, name);
*regs = devm_ioremap_resource(v3d->dev, res);
*regs = devm_ioremap_resource(v3d->drm.dev, res);
return PTR_ERR_OR_ZERO(*regs);
}
@@ -255,7 +255,6 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
if (IS_ERR(v3d))
return PTR_ERR(v3d);
v3d->dev = dev;
v3d->pdev = pdev;
drm = &v3d->drm;
@@ -345,7 +344,8 @@ static int v3d_platform_drm_remove(struct platform_device *pdev)
v3d_gem_destroy(drm);
dma_free_wc(v3d->dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
dma_free_wc(v3d->drm.dev, 4096, v3d->mmu_scratch,
v3d->mmu_scratch_paddr);
return 0;
}