drm/msm: remove fence_cbs

This was only used for atomic commit these days.  So instead just give
atomic it's own work-queue where we can do a block on each bo in turn.
Simplifies things a whole bunch and makes the 'struct fence' conversion
easier.

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark
2016-03-16 18:18:17 -04:00
parent ca762a8ae7
commit ba00c3f2f0
6 changed files with 47 additions and 107 deletions

View File

@@ -18,18 +18,16 @@
#include "msm_drv.h"
#include "msm_kms.h"
#include "msm_gem.h"
#include "msm_gpu.h" /* temporary */
#include "msm_fence.h"
struct msm_commit {
struct drm_device *dev;
struct drm_atomic_state *state;
uint32_t fence;
struct msm_fence_cb fence_cb;
struct work_struct work;
uint32_t crtc_mask;
};
static void fence_cb(struct msm_fence_cb *cb);
static void commit_worker(struct work_struct *work);
/* block until specified crtcs are no longer pending update, and
* atomically mark them as pending update
@@ -71,11 +69,7 @@ static struct msm_commit *commit_init(struct drm_atomic_state *state)
c->dev = state->dev;
c->state = state;
/* TODO we might need a way to indicate to run the cb on a
* different wq so wait_for_vblanks() doesn't block retiring
* bo's..
*/
INIT_FENCE_CB(&c->fence_cb, fence_cb);
INIT_WORK(&c->work, commit_worker);
return c;
}
@@ -113,16 +107,39 @@ static void msm_atomic_wait_for_commit_done(struct drm_device *dev,
}
}
static void wait_fences(struct msm_commit *c, bool async)
{
int nplanes = c->dev->mode_config.num_total_plane;
ktime_t timeout = ktime_add_ms(ktime_get(), 1000);
int i;
for (i = 0; i < nplanes; i++) {
struct drm_plane *plane = c->state->planes[i];
struct drm_plane_state *new_state = c->state->plane_states[i];
if (!plane)
continue;
if ((plane->state->fb != new_state->fb) && new_state->fb) {
struct drm_gem_object *obj =
msm_framebuffer_bo(new_state->fb, 0);
msm_gem_cpu_sync(obj, MSM_PREP_READ, &timeout);
}
}
}
/* The (potentially) asynchronous part of the commit. At this point
* nothing can fail short of armageddon.
*/
static void complete_commit(struct msm_commit *c)
static void complete_commit(struct msm_commit *c, bool async)
{
struct drm_atomic_state *state = c->state;
struct drm_device *dev = state->dev;
struct msm_drm_private *priv = dev->dev_private;
struct msm_kms *kms = priv->kms;
wait_fences(c, async);
kms->funcs->prepare_commit(kms, state);
drm_atomic_helper_commit_modeset_disables(dev, state);
@@ -155,17 +172,9 @@ static void complete_commit(struct msm_commit *c)
commit_destroy(c);
}
static void fence_cb(struct msm_fence_cb *cb)
static void commit_worker(struct work_struct *work)
{
struct msm_commit *c =
container_of(cb, struct msm_commit, fence_cb);
complete_commit(c);
}
static void add_fb(struct msm_commit *c, struct drm_framebuffer *fb)
{
struct drm_gem_object *obj = msm_framebuffer_bo(fb, 0);
c->fence = max(c->fence, msm_gem_fence(to_msm_bo(obj), MSM_PREP_READ));
complete_commit(container_of(work, struct msm_commit, work), true);
}
int msm_atomic_check(struct drm_device *dev,
@@ -204,9 +213,7 @@ int msm_atomic_commit(struct drm_device *dev,
struct drm_atomic_state *state, bool nonblock)
{
struct msm_drm_private *priv = dev->dev_private;
int nplanes = dev->mode_config.num_total_plane;
int ncrtcs = dev->mode_config.num_crtc;
ktime_t timeout;
struct msm_commit *c;
int i, ret;
@@ -230,20 +237,6 @@ int msm_atomic_commit(struct drm_device *dev,
c->crtc_mask |= (1 << drm_crtc_index(crtc));
}
/*
* Figure out what fence to wait for:
*/
for (i = 0; i < nplanes; i++) {
struct drm_plane *plane = state->planes[i];
struct drm_plane_state *new_state = state->plane_states[i];
if (!plane)
continue;
if ((plane->state->fb != new_state->fb) && new_state->fb)
add_fb(c, new_state->fb);
}
/*
* Wait for pending updates on any of the same crtc's and then
* mark our set of crtc's as busy:
@@ -278,18 +271,12 @@ int msm_atomic_commit(struct drm_device *dev,
* current layout.
*/
if (nonblock && priv->gpu) {
msm_queue_fence_cb(priv->gpu->fctx, &c->fence_cb, c->fence);
if (nonblock) {
queue_work(priv->atomic_wq, &c->work);
return 0;
}
timeout = ktime_add_ms(ktime_get(), 1000);
/* uninterruptible wait */
if (priv->gpu)
msm_wait_fence(priv->gpu->fctx, c->fence, &timeout, false);
complete_commit(c);
complete_commit(c, false);
return 0;