drm/vmwgfx: Kill a bunch of sparse warnings
We're giving up all attempts to keep cpu- and device byte ordering separate. This silences sparse when compiled using make C=2 CF="-D__CHECK_ENDIAN__" Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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@@ -407,11 +407,11 @@ out:
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}
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struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
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struct vmw_dma_buffer *buffer,
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size_t shader_size,
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size_t offset,
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SVGA3dShaderType shader_type)
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static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
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struct vmw_dma_buffer *buffer,
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size_t shader_size,
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size_t offset,
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SVGA3dShaderType shader_type)
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{
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struct vmw_shader *shader;
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struct vmw_resource *res;
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