drm/vmwgfx: Kill a bunch of sparse warnings

We're giving up all attempts to keep cpu- and device byte ordering separate.

This silences sparse when compiled using
make C=2 CF="-D__CHECK_ENDIAN__"

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
This commit is contained in:
Thomas Hellstrom
2015-04-02 02:39:45 -07:00
parent f6b0500453
commit b9eb1a6174
20 changed files with 103 additions and 107 deletions

View File

@@ -407,11 +407,11 @@ out:
}
struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
struct vmw_dma_buffer *buffer,
size_t shader_size,
size_t offset,
SVGA3dShaderType shader_type)
static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
struct vmw_dma_buffer *buffer,
size_t shader_size,
size_t offset,
SVGA3dShaderType shader_type)
{
struct vmw_shader *shader;
struct vmw_resource *res;