hsr: implement dellink to clean up resources

hsr_link_ops implements ->newlink() but not ->dellink(),
which leads that resources not released after removing the device,
particularly the entries in self_node_db and node_db.

So add ->dellink() implementation to replace the priv_destructor.
This also makes the code slightly easier to understand.

Reported-by: syzbot+c6167ec3de7def23d1e8@syzkaller.appspotmail.com
Cc: Arvid Brodin <arvid.brodin@alten.se>
Signed-off-by: Cong Wang <xiyou.wangcong@gmail.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
This commit is contained in:
Cong Wang
2019-07-03 17:21:13 -07:00
committed by David S. Miller
parent 619afef01f
commit b9a1e62740
5 changed files with 25 additions and 10 deletions

View File

@@ -344,10 +344,7 @@ static void hsr_announce(struct timer_list *t)
rcu_read_unlock();
}
/* According to comments in the declaration of struct net_device, this function
* is "Called from unregister, can be used to call free_netdev". Ok then...
*/
static void hsr_dev_destroy(struct net_device *hsr_dev)
void hsr_dev_destroy(struct net_device *hsr_dev)
{
struct hsr_priv *hsr;
struct hsr_port *port;
@@ -357,15 +354,16 @@ static void hsr_dev_destroy(struct net_device *hsr_dev)
hsr_debugfs_term(hsr);
rtnl_lock();
list_for_each_entry_safe(port, tmp, &hsr->ports, port_list)
hsr_del_port(port);
rtnl_unlock();
del_timer_sync(&hsr->prune_timer);
del_timer_sync(&hsr->announce_timer);
synchronize_rcu();
hsr_del_self_node(&hsr->self_node_db);
hsr_del_nodes(&hsr->node_db);
}
static const struct net_device_ops hsr_device_ops = {
@@ -392,7 +390,6 @@ void hsr_dev_setup(struct net_device *dev)
dev->priv_flags |= IFF_NO_QUEUE;
dev->needs_free_netdev = true;
dev->priv_destructor = hsr_dev_destroy;
dev->hw_features = NETIF_F_SG | NETIF_F_FRAGLIST | NETIF_F_HIGHDMA |
NETIF_F_GSO_MASK | NETIF_F_HW_CSUM |
@@ -497,7 +494,7 @@ fail:
list_for_each_entry_safe(port, tmp, &hsr->ports, port_list)
hsr_del_port(port);
err_add_port:
hsr_del_node(&hsr->self_node_db);
hsr_del_self_node(&hsr->self_node_db);
return res;
}