HID: wiimote: add Nunchuk support

This moves the nunchuk parser over to an extension module. This allows to
make use of hotplugged Nunchuks instead of the old static parser.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This commit is contained in:
David Herrmann
2013-05-05 23:12:59 +02:00
zatwierdzone przez Jiri Kosina
rodzic f1d4bed45b
commit b6ee67b37c
3 zmienionych plików z 205 dodań i 0 usunięć

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@@ -444,6 +444,8 @@ static __u8 wiimote_cmd_read_ext(struct wiimote_data *wdata, __u8 *rmem)
rmem[3] == 0xff && rmem[4] == 0xff && rmem[5] == 0xff)
return WIIMOTE_EXT_NONE;
if (rmem[4] == 0x00 && rmem[5] == 0x00)
return WIIMOTE_EXT_NUNCHUK;
if (rmem[4] == 0x04 && rmem[5] == 0x02)
return WIIMOTE_EXT_BALANCE_BOARD;
@@ -478,6 +480,9 @@ static bool wiimote_cmd_map_mp(struct wiimote_data *wdata, __u8 exttype)
/* map MP with correct pass-through mode */
switch (exttype) {
case WIIMOTE_EXT_NUNCHUK:
wmem = 0x05;
break;
default:
wmem = 0x04;
break;
@@ -1034,6 +1039,7 @@ out_release:
static const char *wiimote_exttype_names[WIIMOTE_EXT_NUM] = {
[WIIMOTE_EXT_NONE] = "None",
[WIIMOTE_EXT_UNKNOWN] = "Unknown",
[WIIMOTE_EXT_NUNCHUK] = "Nintendo Wii Nunchuk",
[WIIMOTE_EXT_BALANCE_BOARD] = "Nintendo Wii Balance Board",
};