drm/msm: dpu: Clear frame_busy_mask bit after trace

We're printing the frame_busy_mask in a trace, but after it's been
cleared. This, as it turns out, is pretty pointless.

Reviewed-by: Abhinav Kumar <abhinavk@codeaurora.org>
Signed-off-by: Sean Paul <seanpaul@chromium.org>

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Sean Paul
2018-09-19 14:33:48 -04:00
committed by Rob Clark
parent 5923005d6a
commit b65bd04542

View File

@@ -1361,9 +1361,9 @@ static void dpu_encoder_frame_done_callback(
/* One of the physical encoders has become idle */
for (i = 0; i < dpu_enc->num_phys_encs; i++) {
if (dpu_enc->phys_encs[i] == ready_phys) {
clear_bit(i, dpu_enc->frame_busy_mask);
trace_dpu_enc_frame_done_cb(DRMID(drm_enc), i,
dpu_enc->frame_busy_mask[0]);
clear_bit(i, dpu_enc->frame_busy_mask);
}
}