drm/msm: dpu: Clear frame_busy_mask bit after trace
We're printing the frame_busy_mask in a trace, but after it's been cleared. This, as it turns out, is pretty pointless. Reviewed-by: Abhinav Kumar <abhinavk@codeaurora.org> Signed-off-by: Sean Paul <seanpaul@chromium.org> Signed-off-by: Rob Clark <robdclark@gmail.com>
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@@ -1361,9 +1361,9 @@ static void dpu_encoder_frame_done_callback(
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/* One of the physical encoders has become idle */
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for (i = 0; i < dpu_enc->num_phys_encs; i++) {
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if (dpu_enc->phys_encs[i] == ready_phys) {
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clear_bit(i, dpu_enc->frame_busy_mask);
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trace_dpu_enc_frame_done_cb(DRMID(drm_enc), i,
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dpu_enc->frame_busy_mask[0]);
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clear_bit(i, dpu_enc->frame_busy_mask);
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}
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}
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