drm/msm: 'struct fence' conversion
Signed-off-by: Rob Clark <robdclark@gmail.com>
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@@ -190,10 +190,11 @@ int msm_gem_prime_pin(struct drm_gem_object *obj);
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void msm_gem_prime_unpin(struct drm_gem_object *obj);
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void *msm_gem_vaddr_locked(struct drm_gem_object *obj);
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void *msm_gem_vaddr(struct drm_gem_object *obj);
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int msm_gem_sync_object(struct drm_gem_object *obj,
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struct msm_fence_context *fctx, bool exclusive);
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void msm_gem_move_to_active(struct drm_gem_object *obj,
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struct msm_gpu *gpu, bool write, uint32_t fence);
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struct msm_gpu *gpu, bool exclusive, struct fence *fence);
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void msm_gem_move_to_inactive(struct drm_gem_object *obj);
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int msm_gem_cpu_sync(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout);
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int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout);
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int msm_gem_cpu_fini(struct drm_gem_object *obj);
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void msm_gem_free_object(struct drm_gem_object *obj);
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