drm/msm: 'struct fence' conversion

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark
2016-03-15 18:26:28 -04:00
parent ba00c3f2f0
commit b6295f9a38
10 changed files with 236 additions and 87 deletions

View File

@@ -190,10 +190,11 @@ int msm_gem_prime_pin(struct drm_gem_object *obj);
void msm_gem_prime_unpin(struct drm_gem_object *obj);
void *msm_gem_vaddr_locked(struct drm_gem_object *obj);
void *msm_gem_vaddr(struct drm_gem_object *obj);
int msm_gem_sync_object(struct drm_gem_object *obj,
struct msm_fence_context *fctx, bool exclusive);
void msm_gem_move_to_active(struct drm_gem_object *obj,
struct msm_gpu *gpu, bool write, uint32_t fence);
struct msm_gpu *gpu, bool exclusive, struct fence *fence);
void msm_gem_move_to_inactive(struct drm_gem_object *obj);
int msm_gem_cpu_sync(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout);
int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout);
int msm_gem_cpu_fini(struct drm_gem_object *obj);
void msm_gem_free_object(struct drm_gem_object *obj);