clk: imx6: fix i.MX6DL clock tree to reflect reality
The current clock tree only implements the minimal set of differences between the i.MX6Q and the i.MX6DL, but that doesn't really reflect reality. Apply the following fixes to match the RM: - DL has no GPU3D_SHADER_SEL/PODF, the shader domain is clocked by GPU3D_CORE - GPU3D_SHADER_SEL/PODF has been repurposed as GPU2D_CORE_SEL/PODF - GPU2D_CORE_SEL/PODF has been repurposed as MLB_SEL/PODF Cc: stable@vger.kernel.org Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Acked-by: Shawn Guo <shawnguo@kernel.org> Signed-off-by: Stephen Boyd <sboyd@codeaurora.org>
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Stephen Boyd
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377d6479d2
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b1d51b448e
@@ -269,6 +269,8 @@
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#define IMX6QDL_CLK_PRG0_APB 256
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#define IMX6QDL_CLK_PRG1_APB 257
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#define IMX6QDL_CLK_PRE_AXI 258
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#define IMX6QDL_CLK_END 259
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#define IMX6QDL_CLK_MLB_SEL 259
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#define IMX6QDL_CLK_MLB_PODF 260
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#define IMX6QDL_CLK_END 261
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#endif /* __DT_BINDINGS_CLOCK_IMX6QDL_H */
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