drm: Nuke fb->depth
Replace uses of fb->depth with fb->format->depth. Less duplicate information is a good thing. @@ struct drm_framebuffer *fb; expression E; @@ drm_helper_mode_fill_fb_struct(...) { ... - fb->depth = E; ... } @@ struct nouveau_framebuffer *fb; @@ - fb->base.depth + fb->base.format->depth @@ struct drm_framebuffer fb; @@ - fb.depth + fb.format->depth @@ struct drm_framebuffer *fb; @@ - fb->depth + fb->format->depth @@ struct drm_framebuffer fb; @@ - (fb.format->depth) + fb.format->depth @@ struct drm_framebuffer *fb; @@ - (fb->format->depth) + fb->format->depth @@ @@ struct drm_framebuffer { ... - unsigned int depth; ... }; v2: Drop the vmw stuff (Daniel) Rerun spatch due to code changes Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1481751095-18249-1-git-send-email-ville.syrjala@linux.intel.com
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@@ -400,7 +400,8 @@ nouveau_fbcon_create(struct drm_fb_helper *helper,
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info->screen_base = nvbo_kmap_obj_iovirtual(fb->nvbo);
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info->screen_size = fb->nvbo->bo.mem.num_pages << PAGE_SHIFT;
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drm_fb_helper_fill_fix(info, fb->base.pitches[0], fb->base.depth);
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drm_fb_helper_fill_fix(info, fb->base.pitches[0],
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fb->base.format->depth);
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drm_fb_helper_fill_var(info, &fbcon->helper, sizes->fb_width, sizes->fb_height);
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/* Use default scratch pixmap (info->pixmap.flags = FB_PIXMAP_SYSTEM) */
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