nfsd: take struct file setup fully into nfs4_preprocess_stateid_op

This patch changes nfs4_preprocess_stateid_op so it always returns
a valid struct file if it has been asked for that.  For that we
now allocate a temporary struct file for special stateids, and check
permissions if we got the file structure from the stateid.  This
ensures that all callers will get their handling of special stateids
right, and avoids code duplication.

There is a little wart in here because the read code needs to know
if we allocated a file structure so that it can copy around the
read-ahead parameters.  In the long run we should probably aim to
cache full file structures used with special stateids instead.

Signed-off-by: Christoph Hellwig <hch@lst.de>
Signed-off-by: J. Bruce Fields <bfields@redhat.com>
This commit is contained in:
Christoph Hellwig
2015-06-18 16:45:00 +02:00
committed by J. Bruce Fields
parent a0649b2d3f
commit af90f707fa
7 changed files with 74 additions and 62 deletions

View File

@@ -583,9 +583,9 @@ enum nfsd4_cb_op {
struct nfsd4_compound_state;
struct nfsd_net;
extern __be32 nfs4_preprocess_stateid_op(struct net *net,
struct nfsd4_compound_state *cstate,
stateid_t *stateid, int flags, struct file **filp);
extern __be32 nfs4_preprocess_stateid_op(struct svc_rqst *rqstp,
struct nfsd4_compound_state *cstate, stateid_t *stateid,
int flags, struct file **filp, bool *tmp_file);
__be32 nfsd4_lookup_stateid(struct nfsd4_compound_state *cstate,
stateid_t *stateid, unsigned char typemask,
struct nfs4_stid **s, struct nfsd_net *nn);