drm/i915: Introduce a gmbus power domain
Currently the gmbus code uses intel_aux_display_runtime_get/put in an
effort to make sure the hardware is powered up sufficiently for gmbus.
That function only takes the runtime PM reference which on VLV/CHV/BXT
is not enough. We need the disp2d/pipe-a well on VLV/CHV and power well
2 on BXT. So add a new power domnain for gmbus and kill off the now
unused intel_aux_display_runtime_get/put. And change
intel_hdmi_set_edid() to use the gmbus power domain too since that's all
we need there.
Also toss in a BUILD_BUG_ON() to catch problems if we run out of
bits for power domains. We're already really close to the limit...
[Patrik: Add gmbus string to debugfs output]
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Patrik Jakobsson <patrik.jakobsson@linux.intel.com>
[Cherry-picked from drm-intel-next-queued f0ab43e6
(Imre)]
Signed-off-by: Imre Deak <imre.deak@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1448643329-18675-3-git-send-email-imre.deak@intel.com
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
This commit is contained in:

committed by
Jani Nikula

parent
a781ce79d5
commit
ac9b823655
@@ -1335,21 +1335,17 @@ intel_hdmi_set_edid(struct drm_connector *connector, bool force)
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{
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struct drm_i915_private *dev_priv = to_i915(connector->dev);
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struct intel_hdmi *intel_hdmi = intel_attached_hdmi(connector);
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struct intel_encoder *intel_encoder =
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&hdmi_to_dig_port(intel_hdmi)->base;
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enum intel_display_power_domain power_domain;
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struct edid *edid = NULL;
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bool connected = false;
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power_domain = intel_display_port_power_domain(intel_encoder);
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intel_display_power_get(dev_priv, power_domain);
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intel_display_power_get(dev_priv, POWER_DOMAIN_GMBUS);
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if (force)
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edid = drm_get_edid(connector,
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intel_gmbus_get_adapter(dev_priv,
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intel_hdmi->ddc_bus));
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intel_display_power_put(dev_priv, power_domain);
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intel_display_power_put(dev_priv, POWER_DOMAIN_GMBUS);
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to_intel_connector(connector)->detect_edid = edid;
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if (edid && edid->input & DRM_EDID_INPUT_DIGITAL) {
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